Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.0 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 44 / 3% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 33 (base 12) |
| Dexterity | 17 (base 11) |
| Constitution | 57 (base 42) |
| Magic | 16 (base 10) |
| Willpower | 76 (base 60) |
| Cunning | 72 (base 60) |
Resources
| Life | 1142/1142 |
| Equilibrium | 20 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 5 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 49 |
| Crit Chance | 26% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 49 |
| Crit Chance | 27% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Fire | +16% |
| Nature | +11% |
Offense: Damage Penetration
| Lightning | +11% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 41.1 (43.636363636364%) |
| Defense | 24.725 |
| Ranged Defense | 24.725 |
| Fatigue | 18 |
| Physical Save | 40.539607843137 |
| Spell Save | 36.159411764706 |
| Mental Save | 45.639607843137 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Physical | + 40%( 70%) |
| Cold | + 39%( 70%) |
| All | + 19%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 28%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Stun Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Xanylrawe the pair of hardened leather boots (0 def, 12 armour) Xanylrawe the pair of hardened leather boots (0 def, 12 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +12 Fatigue: -3% Damage when the wearer hits(melee): 4 arcane Changes resistances penetration: +5% arcane Maximum encumbrance: +20 Physical save: +5 Infravision radius: +3 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's voratun helm of might (6 def, 12 armour) defender's voratun helm of might (6 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +12 Defense: +6 Fatigue: +5% Changes stats: +4 Str / +5 Con Changes resistances: +7% all Physical save: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour) cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 7 fire Changes resistances: +5% fire Changes damage: +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | warded dragonbone totem of healing [power 220] (32 cooldown) warded dragonbone totem of healing [power 220] (32 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +4 nature / +3 acid / +5 light Talent granted: +1 Ward It can be used to heal the target for 220, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | savior's steel ring of nature (+22%) savior's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Physical save: +8 Spell save: +9 Mental save: +8 Rings can have magical properties. |
| On fingers | gold ring of fire (+26%) gold ring of fire (+26%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% fire Changes damage: +13% fire Rings can have magical properties. |
| Around neck | starlit steel amulet of vision starlit steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% darkness / +11% light Blindness immunity: +41% Infravision radius: +2 Sight radius: +2 See invisible: +7 Amulets can have magical properties. |
| In main hand | wyrm's pulsing mindstar (14-15.4 power, 32 apr, mind damage) wyrm's pulsing mindstar (14-15.4 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical / 5 fire / 5 cold / 4 lightning / 7 acid Changes resistances: +6% physical / +4% fire / +5% cold / +4% lightning / +4% acid Blindness immunity: +40% Stun/Freeze immunity: +40% Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +3 A belt that goes around your waist. |
| In off hand | radiant living mindstar of storms (17-18.7 power, 40 apr, mind damage) radiant living mindstar of storms (17-18.7 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Changes stats: +7 Str / +6 Dex / +8 Mag / +7 Wil / +8 Cun / +7 Con Damage when the wearer is hit: 18 lightning Changes resistances: +7% lightning Changes resistances penetration: +11% lightning Changes damage: +8% lightning Mindpower: +10 Mental crit. chance: +9% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 Spell save: +5 Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
vitalizing voratun amulet of seduction vitalizing voratun amulet of seductionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Cun / +4 Con Changes resistances penetration: +6% mind Changes damage: +6% mind Physical save: +13 Life regen: +1.10 Stamina when hit: +1.30 Mana when hit: +2.50 Equilibrium when hit: +1.10 Psi when hit: +1.30 Hate when hit: +0.20 Maximum life: +55.00 It can be used to forces nearby enemies to attack you (rad 12), placing all other charms into a 14 cooldown. Amulets can have magical properties. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
iron torque of kinetic psionic shield [power 25] (18 cooldown) iron torque of kinetic psionic shield [power 25] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 25 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Exploration mode)
Got to wave 20 in the arena.By Goric the Dwarf Summoner level 27
18th Voratun 122nd year of Ascendancy at 09:30 see stats
Arena Battler 50 (Exploration mode)
Got to wave 50 in the arena.By Goric the Dwarf Summoner level 39
21st Voratun 122nd year of Ascendancy at 10:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Goric the Dwarf Summoner level 10
16th Voratun 122nd year of Ascendancy at 19:51 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Goric the Dwarf Summoner level 20
17th Voratun 122nd year of Ascendancy at 22:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Goric the Dwarf Summoner level 30
18th Voratun 122nd year of Ascendancy at 21:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Goric the Dwarf Summoner level 40
21st Voratun 122nd year of Ascendancy at 15:10 see stats
Master of Arena (Exploration mode)
Became the new master of the arena in 60-wave mode.By Goric the Dwarf Summoner level 43
22nd Voratun 122nd year of Ascendancy at 12:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Goric the Dwarf Summoner level 36
20th Voratun 122nd year of Ascendancy at 19:13 see stats
Log
Rej Arkatis is confused and fails to use Infusion: Regeneration.
Burning from Fire drake hits Rej Arkatis for 61 fire damage.
Burning from Fire drake hits Fire drake hatchling for 0 fire damage.
Fire drake hatchling hits Rej Arkatis for 130 physical damage.
Talent Ritch Flamespitter is ready to use.
Goric uses Nature's Balance.
Rej Arkatis stops burning.
Rej Arkatis is confused and fails to use Shadowstep.
Fire drake hatchling stops burning.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Exploration mode)!
Welcome to level 44 [Goric].
Goric has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Fire drake hatchling hits Rej Arkatis for 124 physical damage.
Fire drake hatchling hits Rej Arkatis for 121 physical damage.
Goric stops regenerating health quickly.
Fire drake hatchling killed Rej Arkatis!
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned ritch flamespitter disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake disappears.
Talent Infusion: Regeneration is ready to use.
Your summoned black jelly disappears.
