Tower Defense V0.7 - The Chaotic Update

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No good way to organize these notes, due to the variety of changes.

Gold Gain greatly lowered
All talents granted icons
Enemy Spawn Rate increased
Enemy Trolls more durable
Quest extended to take longer between bosses
Correctly set Fire Tower's range to 5
All Tower Cooldowns changed to 20 turns
Towers no longer considered 'spells'
Towers no longer take your gold if you cancel placement
Earth Tower Cost lowered to 12 gold

Added in the Wall Tower.
-The Wall Tower has a high amount of health, and a regen rate of 2.5 per turn.

Added in the Repair talent.
-Repairs a nearby tower within range 3 to full health, costing 3 gold.
-Cooldown of 10

Important Notes:
Chain Lightning towers cannot fire through Wall Towers. Due to the massive aoe they offer, you'll simply need to have smart placement of them to gain their damage.