A Strong Wind Blows...

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Updates Wind Draconians to use a new damagetype which makes their talent behave differently. Now, in addition to knockback, if the enemy is slammed into a wall, a (large) damage modifier is applied. Wind breath does receive some decreased range in this to compensate. Additionally, while in ultimate form, the wind breath shifts from a cone, to a radial circle centered on self.

Thanks go to Nagyhal for helping get the new damage type running, and DoctorNull for help in debugging some issues.