

Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5
Changes stats: +6 Str / +4 Mag / +6 Wil
Changes resistances: +9% lightning / +3% physical / +23% darkness / +8% cold / +26% mind
Changes damage: +11% lightning / +10% physical / +10% cold
Physical save: +14
Spell save: +15
Mental save: +55
Disarm immunity: +10%
Only die when reaching: -20.00 life
Mindpower: +3
Mental crit. chance: +4%
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Willpower 30
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 15.0 - 16.5
Uses stats: 50% Wil, 30% Cun
Damage type: Darkness
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +20
Physical crit. chance: +2.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Cun / +4 Wil
Changes damage: +10% mind / +10% darkness
Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears
Mindpower: +15
Mental crit. chance: +3%
It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) :
Effective talent level: 2.0
Power cost: 40 out of 40/40.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Inflicts 25.77 darkness damage each turn for 6 turns, and has a 26% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
The damage will scale with your Mindpower.
Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 31.0 - 46.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +19 lightning
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +16.0%
Physical power: +14 (+12 eff.)
Damage when hit (Melee): 8 physical
Changes stats: +4 Str
Changes resistances penetration: +16% physical
Changes damage: +16% physical
Physical save: +25 (+8 eff.)
Blindness immunity: +5%
Pinning immunity: +5%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +4
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +3 Con / +4 Mag
Changes resistances: +13% temporal
Changes resistances penetration: +8% physical / +9% mind / +8% temporal
Changes damage: +11% physical / +10% mind / +22% temporal
Stamina each turn: +0.80
Psi each turn: +0.44
Maximum psi: +20.00
Mindpower: +7 (+3 eff.)
Mental crit. chance: +3%
Reduces paradox anomalies(equivalent to willpower): +11
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+10 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +13 (+4 eff.)
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 28.03 fire and 27.47 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.