Lorovor the Duathelclash (24/24, 55-77 power, 18 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 55.0 - 77.0
Uses stats: 50% Str, 70% Dex
Damage type: Fire
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Physical crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* wounds the target
Damage (Ranged): +18 bleed / +23 cold / +4 fire
Burst (radius 2) on crit: +12 cold / +16 darkness / +4 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Lorovor the Duathelclash (24/24, 55-77 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 55.0 - 77.0
Uses stats: 50% Str, 70% Dex
Damage type: Fire
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Physical crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* wounds the target
Damage (Ranged): +18 bleed / +23 cold / +4 fire
Burst (radius 2) on crit: +12 cold / +16 darkness / +4 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Anoyabers the stralite greatsword (48.5-77.6 power, 3 apr)
Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.5 - 77.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +70 insidious poison / +12 mind / +13 darkness
Damage against: +19% Living
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +1 Str / +3 Con
Infravision radius: +1
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Massive two-handed swords.
This item has been sent to the Item's Vault.
Anoyabers the stralite greatsword (48.5-77.6 power, 3 apr)Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.5 - 77.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +70 insidious poison / +12 mind / +13 darkness
Damage against: +19% Living
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +1 Str / +3 Con
Infravision radius: +1
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Massive two-handed swords.
This item has been sent to the Item's Vault.
Eilinoldarerin the voratun gauntlets (0 def, 3 armour)
Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +3
Damage when hit (Melee): 8 acid
Changes stats: +4 Str / +4 Wil / +4 Con
Changes resistances penetration: +15% acid
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +35%
Maximum hate: +2.00
Mindpower: +4 (+1 eff.)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Eilinoldarerin the voratun gauntlets (0 def, 3 armour)Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +3
Damage when hit (Melee): 8 acid
Changes stats: +4 Str / +4 Wil / +4 Con
Changes resistances penetration: +15% acid
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +35%
Maximum hate: +2.00
Mindpower: +4 (+1 eff.)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Koyaroddatir (57-91.2 power, 2 apr)
Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 57.0 - 91.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +10% Living
When wielded/worn:
Changes resistances: +5% arcane
Massive two-handed swords.
This item has been sent to the Item's Vault.
Koyaroddatir (57-91.2 power, 2 apr)Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 57.0 - 91.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +10% Living
When wielded/worn:
Changes resistances: +5% arcane
Massive two-handed swords.
This item has been sent to the Item's Vault.
Aerodrazor (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 blight
When wielded/worn:
Damage (Melee): 25 fire
Changes stats: +2 Wil
Changes resistances: +9% darkness / +12% temporal
Changes damage: +3% arcane / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Mana each turn: +0.35
Maximum mana: +54.00
Spellpower: +28 (+11 eff.)
Spell crit. chance: +7%
See invisible: +13
Defense after a teleport: +12
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +39%
Reduces paradox anomalies(equivalent to willpower): +19
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Aerodrazor (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 blight
When wielded/worn:
Damage (Melee): 25 fire
Changes stats: +2 Wil
Changes resistances: +9% darkness / +12% temporal
Changes damage: +3% arcane / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Mana each turn: +0.35
Maximum mana: +54.00
Spellpower: +28 (+11 eff.)
Spell crit. chance: +7%
See invisible: +13
Defense after a teleport: +12
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +39%
Reduces paradox anomalies(equivalent to willpower): +19
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevagrant the yew starstaff (20-24 power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 light
When wielded/worn:
Physical crit. chance: +6.0%
Defense: +7 (+4 eff.)
Effects on melee hit:
* 40% chance to blind
Changes stats: +2 Str
Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +14 (+5 eff.)
Spell crit. chance: +3%
Light radius: +3
See invisible: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 74.44 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Kindlevagrant the yew starstaff (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 light
When wielded/worn:
Physical crit. chance: +6.0%
Defense: +7 (+4 eff.)
Effects on melee hit:
* 40% chance to blind
Changes stats: +2 Str
Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +14 (+5 eff.)
Spell crit. chance: +3%
Light radius: +3
See invisible: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 74.44 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Beledalle (77.5-124 power, 4 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 77.5 - 124.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 33% chance to corrode armour
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +19.0%
Changes resistances penetration: +32% acid / +5% arcane / +10% blight
Spell save: +9 (+3 eff.)
Life regen: +3.00
Vim when firing critical spell: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Beledalle (77.5-124 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 77.5 - 124.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 33% chance to corrode armour
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +19.0%
Changes resistances penetration: +32% acid / +5% arcane / +10% blight
Spell save: +9 (+3 eff.)
Life regen: +3.00
Vim when firing critical spell: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.
Betodhetha (43.5-65.25 power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
Damage (Melee): +49 insidious poison / +4 temporal
When wielded/worn:
Physical crit. chance: +12.0%
Effects on melee hit:
* 10% chance to gain 10% of a turn
Changes resistances: +9% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Betodhetha (43.5-65.25 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
Damage (Melee): +49 insidious poison / +4 temporal
When wielded/worn:
Physical crit. chance: +12.0%
Effects on melee hit:
* 10% chance to gain 10% of a turn
Changes resistances: +9% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Zanodukalthorim (12 def, 3 armour, 200.5 block)
Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+5 eff.)
Fatigue: +14%
Damage (Melee): 8 lightning
Damage when hit (Melee): 24 lightning / 15 nature / 14 ice
Changes stats: +3 Mag / +4 Wil
Changes resistances: +16% blight / +15% cold / +16% nature
Talent granted: +5 Block
Mana each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +99.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Zanodukalthorim (12 def, 3 armour, 200.5 block)Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+5 eff.)
Fatigue: +14%
Damage (Melee): 8 lightning
Damage when hit (Melee): 24 lightning / 15 nature / 14 ice
Changes stats: +3 Mag / +4 Wil
Changes resistances: +16% blight / +15% cold / +16% nature
Talent granted: +5 Block
Mana each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +99.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Filthslice
Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 20% chance to cause random gloom
* 18% chance to daze at end of turn
Burst (radius 1) on hit: +2 nature
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Changes stats: +3 Str / +11 Dex / +6 Mag / +2 Wil / +3 Cun / +3 Con
Changes resistances: +3% mind
Changes resistances penetration: +14% lightning / +44% physical
Changes damage: +9% mind / +17% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
FilthsliceRequires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 20% chance to cause random gloom
* 18% chance to daze at end of turn
Burst (radius 1) on hit: +2 nature
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Changes stats: +3 Str / +11 Dex / +6 Mag / +2 Wil / +3 Cun / +3 Con
Changes resistances: +3% mind
Changes resistances penetration: +14% lightning / +44% physical
Changes damage: +9% mind / +17% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.