

Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 55.0 - 77.0
Uses stats: 50% Str, 70% Dex
Damage type: Fire
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Physical crit. chance: +3.0%
Capacity: 24
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* wounds the target
Damage (Ranged): +18 bleed / +23 cold / +4 fire
Burst (radius 2) on crit: +12 cold / +16 darkness / +4 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.5 - 77.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +70 insidious poison / +12 mind / +13 darkness
Damage against: +19% Living
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +1 Str / +3 Con
Infravision radius: +1
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +3
Damage when hit (Melee): 8 acid
Changes stats: +4 Str / +4 Wil / +4 Con
Changes resistances penetration: +15% acid
Talent mastery: +0.20 Technique / Grappling
Disarm immunity: +35%
Maximum hate: +2.00
Mindpower: +4 (+1 eff.)
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 57.0 - 91.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +7 darkness
Damage against: +10% Living
When wielded/worn:
Changes resistances: +5% arcane
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 blight
When wielded/worn:
Damage (Melee): 25 fire
Changes stats: +2 Wil
Changes resistances: +9% darkness / +12% temporal
Changes damage: +3% arcane / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +22.00%
Mana each turn: +0.35
Maximum mana: +54.00
Spellpower: +28 (+11 eff.)
Spell crit. chance: +7%
See invisible: +13
Defense after a teleport: +12
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +39%
Reduces paradox anomalies(equivalent to willpower): +19
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +4 light
When wielded/worn:
Physical crit. chance: +6.0%
Defense: +7 (+4 eff.)
Effects on melee hit:
* 40% chance to blind
Changes stats: +2 Str
Changes damage: +20% physical / +20% temporal / +20% darkness / +20% light
Talent granted: +1 Command Staff
Critical mult.: +13.00%
Spellpower: +14 (+5 eff.)
Spell crit. chance: +3%
Light radius: +3
See invisible: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 74.44 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 77.5 - 124.0
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 33% chance to corrode armour
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +19.0%
Changes resistances penetration: +32% acid / +5% arcane / +10% blight
Spell save: +9 (+3 eff.)
Life regen: +3.00
Vim when firing critical spell: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 43.5 - 65.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
Damage (Melee): +49 insidious poison / +4 temporal
When wielded/worn:
Physical crit. chance: +12.0%
Effects on melee hit:
* 10% chance to gain 10% of a turn
Changes resistances: +9% temporal
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+5 eff.)
Fatigue: +14%
Damage (Melee): 8 lightning
Damage when hit (Melee): 24 lightning / 15 nature / 14 ice
Changes stats: +3 Mag / +4 Wil
Changes resistances: +16% blight / +15% cold / +16% nature
Talent granted: +5 Block
Mana each turn: +0.12
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +99.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
On weapon hit:
* 20% chance to cause random gloom
* 18% chance to daze at end of turn
Burst (radius 1) on hit: +2 nature
Burst (radius 2) on crit: +2 nature
When wielded/worn:
Changes stats: +3 Str / +11 Dex / +6 Mag / +2 Wil / +3 Cun / +3 Con
Changes resistances: +3% mind
Changes resistances penetration: +14% lightning / +44% physical
Changes damage: +9% mind / +17% physical
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.