
Decayed Visage (0 def, 0 armour)Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 vim draining blight
Changes stats: +6 Wil / +6 Mag
Changes resistances: +6% blight
Changes resistances penetration: +10% darkness
Changes damage: +12% blight / +12% arcane
Physical save: +12 (+6 eff.)
Maximum vim: +25.00
Spell crit. chance: +3%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.2
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 17%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.

Hydra's Bite (56-61.6 power, 7 apr)Requires:
- Magic 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 56.0 - 61.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 1).
When this weapon hits: Poison Breath (10% chance level 1).
When this weapon hits: Acid Breath (10% chance level 1).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15 (+4 eff.)
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random gloom
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15 (+3 eff.)
Mental save: +25 (+7 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10 (+3 eff.)
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)17.0
T4 massive armor
Reqs Str 52
Heavy Armour Training 3
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+19 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Colaryem (48-76.8 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Acc+ +0.4% crit.pwr / acc
Apr +12
Crit +11.0%
Atk.spd 56%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

S.H. Spear4.0
T3 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Mastery Steamgun Mastery
Acc+ +0.1% dam / acc
Apr +5
Atk.spd 100%
Dmg.mult 90%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +2%
Steampwr +5 (+2 eff.)
Mind.pwr +10 (+3 eff.)
Steam.spd +10%
Mind.spd +10%
---------- misc
Cooldown Boiling Shot -1
Vacuum Shot -1
Blunt Shot -1
This gun is engraved with a strange material which focuses mental powers.
It seems like your mind will operate even faster with this equipped.
This item has been sent to the Item's Vault.

Dreamweaver4.0
T4 steamgun 1H weapon
[Unique]
Psionic/Steamtech
Mastery Steamgun Mastery
Acc+ +0.1% dam / acc
Apr +5
Atk.spd 100%
Dmg.mult 110%
Range +7
Proj.spd +600%
Uses 2.0 Steam
While equipped:
dps ----------
Mind.crit +7%
Steampwr +5 (+2 eff.)
Mind.pwr +15 (+5 eff.)
Throw the gun and cause it to explode, dealing by 261 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns.
Uses 20 power out of 20/20
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.

Golden Gun4.0
T3 steamgun 1H weapon
[Unique]
Steamtech
Mastery Steamgun Mastery
Acc+ +0.1% dam / acc
Apr +20
Crit +100.0%
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* every third hit always crits.
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.

Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)3.0
T4 mindstar 1H weapon
Reqs Wil 45
[Unique]
Nature
The natural wyrm seeks an element.
Power 16.0 - 17.6 Physical
Uses 40% Wil, 20% Str, 10% Cun
Mastery Psiblades
Acc uses Wil
Apr +24
Crit +2.5%
Atk.spd 100%
Dmg.conv 18% acid 18% cold
18% fire 18% lightning
While equipped:
dps ----------
Phys.crit +4.0%
Mind.crit +4%
Phys.pwr +8 (+2 eff.)
Mind.pwr +8 (+3 eff.)
Dmg.mod +8% lightning
+8% physical +8% cold
+8% fire +8% acid
----- def -----
Resists +8% acid +8% physical
+8% cold +8% fire
+8% lightning
---------- misc
Masteries
+0.10 Wild-gift/Venom drake aspect
+0.10 Wild-gift/Cold drake aspect
+0.10 Wild-gift/Fire drake aspect
+0.10 Wild-gift/Storm drake aspect
+0.10 Wild-gift/Sand drake aspect
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
Lightning Breath:
Level 4.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You breathe lightning in a frontal cone of radius 8. Any target caught in the area will take 63.40 to 190.20 lightning damage, and have a 35% chance to be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. The Daze chance is based on your Mindpower.
Each point in storm drake talents also increases your lightning resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 Encumbrance
infusion scroll
[Unique]
Nature
When inscribed on your body:
Cooldown: 18
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)3.0 Encumbrance
T4 longsword 1H weapon
Reqs Mag 40
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 5.67 arcane and 6.38 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+16 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Airlord4.0
T2 sling 1H weapon
Reqs Shoot
[Random Unique]
Nature/Disrupt/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +7
On Hit.r1 +12 lightning
On Crit.r2 +8 acid +10 nature
While equipped:
Stats +2 Str
dps ----------
Phys.pwr +7 (+4 eff.)
Res.pen +9% acid +6% nature
Apr +7
----- def -----
Resists +9% acid +6% darkness +7% lightning
+9% cold +10% fire +5% arcane +3% all
Spell.save +7 (+3 eff.)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
