

Requires:
- Cunning 25
Crafted by a master
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 55% Dex, 35% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
When used from stealth a simple attack with it will not break stealth.
Damage when this weapon hits: +10 silence
When wielded/worn:
Accuracy: +10
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 5
Base power: 52.5 - 63.0
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Capacity: 52
Special effect when this weapon hits: 20% chance to torment the target
Damage when this weapon hits(ranged): +15 mind / +35 insidious poison / +27 darkness / +12 temporal
Burst (radius 2) on crit: +8 darkness
Damage conversion: 30% mind / 37% darkness
When wielded/worn:
Ammo reloads per turns: +4
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Mastery: Sling Supremacy
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +12 cold
When wielded/worn:
Physical power: +22
Changes stats: +8 Str
Changes damage: +6% blight / +16% cold / +3% arcane
Critical mult.: +10.00%
Maximum mana: +40.00
New effects duration reduction after a teleport: +20%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 18
Powered by arcane forces
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +12 (+3 eff.)
Armour: +7
Defense: +12 (+3 eff.)
Fatigue: +8%
Changes stats: +7 Str / +4 Mag / +7 Wil
Changes resistances: +20% lightning / +3% physical
Changes damage: +6% blight
Life regen: +4.10
Stamina each turn: +1.40
Spellpower: +32 (+21 eff.)
Spell crit. chance: +8%
Mindpower: +18 (+6 eff.)
Mental crit. chance: +8%
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Changes stats: +2 Cun
Changes resistances: +23% acid
Changes damage: +9% nature
Grants telepathy: Demon/Minor Demon/Major
Life regen: +23.20
Psi when hit: +0.12
Healing mod.: +45%
Heals friendly targets nearby when you use a nature summon: +30
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to The Black Plate.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical power: +10 (+3 eff.)
Defense: +20 (+5 eff.)
Fatigue: -10%
Effects on melee hit:
* 35% chance to reduce damage dealt by 23%
Damage when hit (Melee): 4 arcane / 8 mind
Changes stats: +10 Dex / +2 Wil / +17 Lck
Changes resistances: +9% darkness
Changes resistances penetration: +5% mind
Changes damage: +10% physical
Spell save: +3 (+1 eff.)
Life regen: +4.50
Combat speed: +10%
Reduce all damage from unseen attackers: 16%
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical power: +35 (+9 eff.)
Armour: +4
Defense: +25 (+4 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +2 Dex / +6 Con
Changes damage: +10% physical
Physical save: +20 (+7 eff.)
Blindness immunity: +40%
Cut immunity: +80%
Life regen: +10.00
Only die when reaching: -40.00 life
Maximum life: +80.00
Infravision radius: +10
Sight radius: +2
See invisible: +15
Combat speed: +10%
Healing mod.: +30%
It can be used to activate talent Heal, placing all other charms into a 24 cooldown :
Effective talent level: 3.5
Power cost: 24 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 321 life.
The life healed will increase with your Mindpower.
Amulets make your neck look great!
This item has been sent to the Item's Vault.