Skullcleaver (18-25.2 power, 3 apr)
Requires:
- Strength 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 18.0 - 25.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.
Skullcleaver (18-25.2 power, 3 apr)Requires:
- Strength 18
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 1
Base power: 18.0 - 25.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +12.0%
Attack speed: 100%
When this weapon hits: Greater Weapon Focus (10% chance level 2).
Lifesteal (this weapon only): +10%
Damage conversion: 25% blight
When wielded/worn:
Changes damage: +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.
Baluhek the Shinequeller (21-25.2 power, 3 apr, lightning damage)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
Base power: 21.0 - 25.2
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +4 acid blind
Burst (radius 1) on hit: +8 acid / +4 light
When wielded/worn:
Accuracy: +5
Physical crit. chance: +5.0%
Physical power: +5
Damage when the wearer hits(melee): 12 silence
Changes resistances: +6% light
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +17
Spell crit. chance: +8%
It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Baluhek the Shinequeller (21-25.2 power, 3 apr, lightning damage)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
Base power: 21.0 - 25.2
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Damage when this weapon hits: +4 acid blind
Burst (radius 1) on hit: +8 acid / +4 light
When wielded/worn:
Accuracy: +5
Physical crit. chance: +5.0%
Physical power: +5
Damage when the wearer hits(melee): 12 silence
Changes resistances: +6% light
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Spellpower on spell critical (stacks up to 3 times): +10
Spellpower: +17
Spell crit. chance: +8%
It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8
Spellpower: +30
Spell crit. chance: +15%
The top part of Telos's broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8
Spellpower: +30
Spell crit. chance: +15%
The top part of Telos's broken staff.
This item has been sent to the Item's Vault.
short elven-wood starstaff of fate (25-30 power, 5 apr, temporal damage)
Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Physical save: +5
Spell save: +10
Mental save: +11
Spellpower: +12
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
short elven-wood starstaff of fate (25-30 power, 5 apr, temporal damage)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Physical save: +5
Spell save: +10
Mental save: +11
Spellpower: +12
Spell crit. chance: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)
Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10
Physical power: +10
Changes stats: +3 Cun / +6 Wil
Damage when the wearer hits(melee): 30 dreamforge
Changes resistances: +5% physical / +15% fire / +5% mind
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% fire / +10% mind
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +14
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) :
Effective talent level: 3.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 25.46 mind damage, 25.46 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.12 mind and 2.12 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 24.0 - 26.4
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10
Physical power: +10
Changes stats: +3 Cun / +6 Wil
Damage when the wearer hits(melee): 30 dreamforge
Changes resistances: +5% physical / +15% fire / +5% mind
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% fire / +10% mind
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +14
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) :
Effective talent level: 3.0
Power cost: 24 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 25.46 mind damage, 25.46 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.12 mind and 2.12 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.
Eksatin's Ultimatum (63-94.5 power, 25 apr)
Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +25
Physical crit. chance: +25.0%
Attack speed: 100%
Special effect when this weapon crits: decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.
Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 63.0 - 94.5
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +25
Physical crit. chance: +25.0%
Attack speed: 100%
Special effect when this weapon crits: decapitate a weakened target
When wielded/worn:
Critical mult.: +25.00%
This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.
This item has been sent to the Item's Vault.
orite trident (42-67.2 power, 13 apr)
Requires:
- Strength 35
3.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +13
Physical crit. chance: +3.5%
Attack speed: 100%
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
orite trident (42-67.2 power, 13 apr)Requires:
- Strength 35
3.00 Encumbrance.
1.40 Ego Multiplier.
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +13
Physical crit. chance: +3.5%
Attack speed: 100%
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.
Thundertickler the hardened leather gloves (0 def, 2 armour)
Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Effects on melee hit:
* Slows global speed by 30%
* 15% chance to daze
Changes stats: +4 Mag
Changes resistances: +3% nature / +3% temporal
Changes damage: +7% arcane
When used to modify unarmed attacks:
Base power: 15.5 - 17.1
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +11 arcane
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Thundertickler the hardened leather gloves (0 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Effects on melee hit:
* Slows global speed by 30%
* 15% chance to daze
Changes stats: +4 Mag
Changes resistances: +3% nature / +3% temporal
Changes damage: +7% arcane
When used to modify unarmed attacks:
Base power: 15.5 - 17.1
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +11 arcane
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.