
dragonbone longbow 'Blazeblack'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
Infused by psionic forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage when this weapon hits(ranged): +10 mind
When wielded/worn:
Accuracy: +5
Physical power: +8
Changes stats: +4 Str / +4 Cun / +3 Wil
Damage when the wearer is hit: 8 light
Changes resistances: +9% darkness / +9% cold
Changes damage: +8% mind
Talent cooldown: Steady Shot (-1 turn)
Confusion immunity: +5%
Mindpower: +7
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Beluroddarath (20/20, 56.5-67.8 power, 6 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 5
Base power: 56.5 - 67.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +17.0%
Capacity: 20
Special effect when this weapon hits: 10% chance to knock the target back
Special effect when this weapon crits: cripple the target
Damage when this weapon hits(ranged): +17 darkness / +12 physical
Burst (radius 2) on crit: +12 blight
Damage conversion: 20% blight
Damage against: +22% Humanoid
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Bokysagas (18-19.8 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
Base power: 18.0 - 19.8
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +2
Defense: +2
Changes resistances: +7% nature / +3% darkness / +6% acid
Changes resistances penetration: +5% physical / +6% fire / +4% cold / +6% acid / +7% nature
Changes damage: +9% physical / +9% fire / +9% cold / +9% acid / +5% nature / +6% blight
Talent mastery: +0.20 Wild-gift / Harmony
Physical save: +3
Spell save: +5
Mental save: +9
Equilibrium when hit: +3.30
Mindpower: +5
Mental crit. chance: +5%
It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Blindspar (9 def, 16 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Defense: +9
Fatigue: +26%
Changes stats: +10 Str / +10 Con
Damage when the wearer is hit: 4 arcane
Changes resistances: +5% arcane / +19% acid
Changes resistances penetration: +10% darkness / +15% arcane
Maximum life: +137.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Dimhunter (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Burst (radius 1) on hit: +8 temporal
When wielded/worn:
Physical crit. chance: +11.0%
Changes damage: +6% darkness / +30% physical
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +9 (+5 eff.)
Spell save: +13 (+10 eff.)
Mental save: +9 (+4 eff.)
Mana each turn: +0.23
Spellpower: +33 (+21 eff.)
Spell crit. chance: +9%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
