
stralite mail armour 'Arthodrahek' (11 def, 19 armour)Requires:
- Strength 38
- Talent Armour Training
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +19
Defense: +11
Fatigue: +10%
Changes stats: +2 Mag / +6 Wil / +9 Cun
Damage when the wearer is hit: 4 arcane
Changes resistances: +5% arcane
Changes resistances penetration: +10% arcane
Physical save: +9
Mental save: +28
A suit of armour made of mail.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Hellspride the iron shield (4 def, 7 armour, 8 dam, 43.5 block)Requires:
- Strength 11
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 1
When used to attack (with talents):
Base power: 8.0 - 9.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +4.0% procs dam / acc
Physical crit. chance: +2.5%
Block value: +44
Burst (radius 1) on hit: +4 fire
When wielded/worn:
Armour: +7
Defense: +4
Ranged Defense: +4
Fatigue: +6%
Changes stats: +2 Cun
Talent granted: +1 Block
Handheld deflection devices
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Mighty GirdleCrafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +4
Maximum encumbrance: +70
Knockback immunity: +40%
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

storm rough leather gloves (0 def, 1 armour)Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage (Melee): 5 lightning
Changes resistances: +5% lightning
Changes damage: +4% lightning
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1
Changes stats: +1 Cun / +1 Dex
Maximum life: +31.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Sunwreath (5.5-6.05 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Base power: 5.5 - 6.1
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 40% chance to blind
When wielded/worn:
Armour: +6
Damage when hit (Melee): 6 lightning / 3 darkness / 3 mind / 9 ice
Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +2 Cun / +1 Con
Changes resistances: +4% lightning / +7% cold
Changes resistances penetration: +4% lightning / +9% cold
Changes damage: +5% lightning / +4% darkness / +6% cold / +3% mind / +6% light
Mindpower: +2
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10
Changes damage: +5% temporal
Spell save: +10
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Ragitar (9 def, 24 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Infused by arcane disrupting forces
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +24
Defense: +9
Fatigue: +20%
Damage when hit (Melee): 8 temporal
Changes resistances: +29% nature / +29% blight
Changes resistances penetration: +5% arcane
Changes damage: +6% arcane
Reduced damage from: +8% Unnatural
Physical save: +9
Damage Shield penetration: +20%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
