
This item will automatically be transmogrified when you leave the level.Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)
Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.steel plate armour 'Isluvena' (11 def, 15 armour)
Requires:
- Strength 28
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +15
Defense: +11 (+6 eff.)
Fatigue: +22%
Effects on melee hit:
* 30% chance to corrode armour
Changes stats: +2 Cun
Changes resistances: +19% acid / +6% cold / +6% temporal / +17% lightning
Allows you to breathe in: water
Mental save: +10 (+4 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 10 apr)Requires:
- Strength 44
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflicts bonus temporal damage and slows target
Damage conversion: 20% temporal
When wielded/worn:
Changes damage: +12% temporal / +10% physical
It can be used to activate talent Rethread (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Rethread the timeline, dealing 54.10 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Blood-Edge (46-64.4 power, 7 apr)Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 46.0 - 64.4
Uses stats: 10% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+10 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 18 power out of 20/20) :
Effective talent level: 4.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Twilight's Edge (47-65.8 power, 7 apr)Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon crit:
* release a burst of light and dark damage (scales with Magic)
When wielded/worn:
Changes stats: +4 Str / +4 Mag / +4 Cun
Changes damage: +18% darkness / +18% light
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Light radius: +1
The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.
This item has been sent to the Item's Vault.

Champion's Will (67-107.2 power, 22 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 67.0 - 107.2
Uses stats: 20% Con, 115% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +22
Physical crit. chance: +12.0%
Attack speed: 100%
On weapon hit:
* releases a burst of light, dealing 28 light damage (based on Spellpower) in a radius 3 cone.
When wielded/worn:
Changes stats: +12 Str / +6 Mag / +7 Con
Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader
Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn)
Increases the damage of Sun Beam by 15%.
It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 27 power out of 30/30.
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.
