
Monolith Armour (40 def, 50 armour)Requires:
- Constitution 150
- Talent Heavy Armour Training (level 3)
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+13 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+8 eff.)
Spell save: +35 (+13 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+3 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+4 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Cautery Sword (40-56 power, 10 apr)Requires:
- Strength 28
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* inflict fire damage based on steampower
When wielded/worn:
Cut immunity: +100%
This sword is equipped with a heated core to add a bit of extra pain to the wounds.
This item has been sent to the Item's Vault.

Psionic Fury (12-13 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+3 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 98.79 mind damage (based on Willpower) to all within radius 5
Activation costs 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Eye of Summer (8-9 power, 18 apr, fire damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 50% Wil, 30% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: -10% cold
Changes resistances penetration: +10% fire
Changes damage: +10% fire
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
Global speed: +5%
Talent on hit(mindpower): Flame Fury (10% chance level 2).
This mindstar glows with a bright warm light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Mirrorazor (35-52 power, 23 apr)Requires:
- Strength 24
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Base power: 35.0 - 52.5
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +23
Crit. chance: +5.0%
Attack speed: 100%
Block value: +60
When this weapon hits: Turn Back the Clock (8% chance level 2).
Damage conversion: 50% temporal
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +20 (+5 eff.)
Fatigue: +8%
Changes resistances: +15% temporal
Talent granted: +2 Block
Activating this item is instant.
It can be used to 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).
Activation costs 30 power out of 30/30.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.

Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.

Summertide (17 def, 15 armour, 260 block)Requires:
- Shield usage training
- Willpower 28
- Strength 20
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +15
Defense: +17 (+4 eff.)
Ranged Defense: +17 (+4 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +1 Block
Mental save: +18 (+7 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+4 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 45.32 to 56.66 light damage (based on Willpower and Cunning)
Activation costs 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.

VindicatorRequires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Attack speed: 100%
Dam. multiplier: 100%
Firing range: +7
On weapon crit:
* release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled.
Travel speed: +600%
Damage against: +25% Undead
Attacks use: 2.0 Steam
"Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!"
This item has been sent to the Item's Vault.

Heartrend (28-42 power, 19 apr)Requires:
- Strength 30
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Base power: 28.0 - 42.0
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +19
Crit. chance: +9.0%
Attack speed: 100%
Block value: +50
On weapon hit:
* If bleed damage per turn is greater than 5% of max life, attacks cleave.
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +10
Defense: +8 (+2 eff.)
Fatigue: +9%
Talent granted: +2 Block
All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances).
While you are bleeding, Heartrend's damage increases and it gains lifesteal.
There is an attached note.
'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms.
Some people just can't let go until they've bled dry.'
This item has been sent to the Item's Vault.

Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)Requires:
- Willpower 28
- Magic 20
Infused by nature
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 17.0 - 18.7
Uses stats: 40% Wil, 80% Mag
Damage type: Darkness
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +27
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
When wielded/worn:
Changes stats: +6 Wil / +6 Mag
Changes damage: +10% blight / +10% mind / +10% darkness
Spellpower: +12 (+3 eff.)
Spell crit. chance: +12%
Mindpower: +12 (+6 eff.)
Mental crit. chance: +12%
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

DreamweaverRequires:
- Willpower 18
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Infused by psionic forces
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 4
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
Dam. multiplier: 110%
Firing range: +7
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Mindpower: +15 (+7 eff.)
Mental crit. chance: +7%
Steampower: +5 (+2 eff.)
It can be used to throw the gun and cause it to explode, dealing by 235 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns
Activation costs 20 power out of 20/20.
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.
This item has been sent to the Item's Vault.
