Newly picked up
Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-12 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+13 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath RockGoedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-12 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+13 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Newly picked up
magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +14 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+2 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Mana each turn: +0.47
Spellpower: +31 (+15 eff.)
Spell crit. chance: +9%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +14 (+3 eff.)
Physical crit. chance: +8.0%
Physical power: +10 (+2 eff.)
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Mana each turn: +0.47
Spellpower: +31 (+15 eff.)
Spell crit. chance: +9%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
infernal short dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)
Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 24 fire
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +26.00%
Mana each turn: +0.36
Spellpower: +39 (+17 eff.)
Spell crit. chance: +5%
See invisible: +20
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
infernal short dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 24 fire
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +26.00%
Mana each turn: +0.36
Spellpower: +39 (+17 eff.)
Spell crit. chance: +5%
See invisible: +20
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Scumvalor' (25-30 power, 5 apr, fire element)
Requires:
- Magic 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 59%
Changes resistances: +12% darkness
Changes resistances penetration: +15% fire / +15% darkness / +10% nature
Changes damage: +31% fire / +6% darkness / +6% nature
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Scumvalor' (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 59%
Changes resistances: +12% darkness
Changes resistances penetration: +15% fire / +15% darkness / +10% nature
Changes damage: +31% fire / +6% darkness / +6% nature
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Duathelhash' (25-30 power, 5 apr, arcane element)
Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +7
Armour: +6
Effects on melee hit:
* 20% chance to reduce damage dealt by 26%
Changes resistances penetration: +10% darkness / +7% all
Changes damage: +25% arcane / +12% darkness
Talent granted: +1 Command Staff
Mental save: +6 (+1 eff.)
Poison immunity: +20%
Confusion immunity: +10%
Teleport immunity: +20%
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood magestaff 'Duathelhash' (25-30 power, 5 apr, arcane element)Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+2 eff.)
Armour penetration: +7
Armour: +6
Effects on melee hit:
* 20% chance to reduce damage dealt by 26%
Changes resistances penetration: +10% darkness / +7% all
Changes damage: +25% arcane / +12% darkness
Talent granted: +1 Command Staff
Mental save: +6 (+1 eff.)
Poison immunity: +20%
Confusion immunity: +10%
Teleport immunity: +20%
Spellpower: +12 (+6 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone starstaff 'Dimshear' (30-36 power, 6 apr, physical element)
Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 25 fire
Damage when hit (Melee): 10 darkness
Changes resistances penetration: +15% darkness / +20% mind
Changes damage: +21% mind / +30% physical
Talent granted: +1 Command Staff
Critical mult.: +30.00%
Reduces incoming crit damage: 15.30%
Spellpower: +25 (+13 eff.)
Spell crit. chance: +5%
Light radius: +3
Infravision radius: +3
See invisible: +17
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone starstaff 'Dimshear' (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 25 fire
Damage when hit (Melee): 10 darkness
Changes resistances penetration: +15% darkness / +20% mind
Changes damage: +21% mind / +30% physical
Talent granted: +1 Command Staff
Critical mult.: +30.00%
Reduces incoming crit damage: 15.30%
Spellpower: +25 (+13 eff.)
Spell crit. chance: +5%
Light radius: +3
Infravision radius: +3
See invisible: +17
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Glyvea the Flashsorrow (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +20% fire
Changes damage: +39% fire
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Mana each turn: +0.21
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +77.00
Maximum pos.energy: +15.00
Maximum neg.energy: +15.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +12%
Damage Shield penetration: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Glyvea the Flashsorrow (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances penetration: +20% fire
Changes damage: +39% fire
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Mana each turn: +0.21
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +77.00
Maximum pos.energy: +15.00
Maximum neg.energy: +15.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +12%
Damage Shield penetration: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Hailfame the dragonbone vilestaff (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% mind
Changes resistances penetration: +15% lightning / +10% arcane
Changes damage: +15% arcane / +15% cold / +15% mind / +30% fire
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Hailfame the dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +12% mind
Changes resistances penetration: +15% lightning / +10% arcane
Changes damage: +15% arcane / +15% cold / +15% mind / +30% fire
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Icebearer the dragonbone starstaff (30-36 power, 6 apr, temporal element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+2 eff.)
Armour penetration: +11
Physical power: +10 (+2 eff.)
Armour: +11
Defense: +12 (+3 eff.)
Maximum wards: +3 temporal
Changes resistances penetration: +15% physical / +8% all
Changes damage: +6% cold / +30% temporal / +6% physical
Talents granted: +4 Ward +1 Command Staff
Physical save: +13 (+3 eff.)
Spell save: +15 (+6 eff.)
Mental save: +13 (+3 eff.)
Stamina each turn: +3.00
Only die when reaching: -40.00 life
Maximum stamina: +30.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Icebearer the dragonbone starstaff (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +11 (+2 eff.)
Armour penetration: +11
Physical power: +10 (+2 eff.)
Armour: +11
Defense: +12 (+3 eff.)
Maximum wards: +3 temporal
Changes resistances penetration: +15% physical / +8% all
Changes damage: +6% cold / +30% temporal / +6% physical
Talents granted: +4 Ward +1 Command Staff
Physical save: +13 (+3 eff.)
Spell save: +15 (+6 eff.)
Mental save: +13 (+3 eff.)
Stamina each turn: +3.00
Only die when reaching: -40.00 life
Maximum stamina: +30.00
Spellpower: +15 (+8 eff.)
Spell crit. chance: +12%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Infernowake the dragonbone magestaff (30-36 power, 6 apr, lightning element)
Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +11 Wil
Changes resistances penetration: +25% fire / +25% cold
Changes damage: +30% lightning / +15% fire / +12% mind
Talent granted: +1 Command Staff
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Mindpower: +30 (+10 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Infernowake the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +11 Wil
Changes resistances penetration: +25% fire / +25% cold
Changes damage: +30% lightning / +15% fire / +12% mind
Talent granted: +1 Command Staff
Spellpower: +15 (+8 eff.)
Spell crit. chance: +5%
Mindpower: +30 (+10 eff.)
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Relgadunandil the dragonbone vilestaff (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Armour: +8
Defense: +20 (+4 eff.)
Changes resistances: +10% darkness / +6% temporal
Changes damage: +30% fire / +9% physical
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Spellpower: +23 (+12 eff.)
Spell crit. chance: +13%
Defense after a teleport: +13
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Relgadunandil the dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Armour: +8
Defense: +20 (+4 eff.)
Changes resistances: +10% darkness / +6% temporal
Changes damage: +30% fire / +9% physical
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Spellpower: +23 (+12 eff.)
Spell crit. chance: +13%
Defense after a teleport: +13
Resist all after a teleport: +12%
New effects duration reduction after a teleport: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Scaldbloom the elven-wood starstaff (25-30 power, 5 apr, temporal element)
Requires:
- Magic 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Defense: +10 (+2 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +6 Con
Changes resistances: +18% lightning / +3% nature
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Life regen: +1.30
Mana each turn: +0.32
Only die when reaching: -60.00 life
Maximum mana: +67.00
Spellpower: +20 (+10 eff.)
Spell crit. chance: +4%
Healing mod.: +37%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Scaldbloom the elven-wood starstaff (25-30 power, 5 apr, temporal element)Requires:
- Magic 35
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Defense: +10 (+2 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +6 Con
Changes resistances: +18% lightning / +3% nature
Changes damage: +25% temporal
Talent granted: +1 Command Staff
Life regen: +1.30
Mana each turn: +0.32
Only die when reaching: -60.00 life
Maximum mana: +67.00
Spellpower: +20 (+10 eff.)
Spell crit. chance: +4%
Healing mod.: +37%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Scaldtide the elven-wood starstaff (25-30 power, 5 apr, darkness element)
Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% fire
Changes resistances penetration: +25% fire
Changes damage: +25% darkness / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Psi when hit: +0.44
Spellpower: +12 (+6 eff.)
Spell crit. chance: +13%
Mindpower: +15 (+5 eff.)
Mental crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Scaldtide the elven-wood starstaff (25-30 power, 5 apr, darkness element)Requires:
- Magic 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% fire
Changes resistances penetration: +25% fire
Changes damage: +25% darkness / +30% fire
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Psi when hit: +0.44
Spellpower: +12 (+6 eff.)
Spell crit. chance: +13%
Mindpower: +15 (+5 eff.)
Mental crit. chance: +3%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+10 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones
Talent granted: +1 Command Staff
Spellpower: +20 (+10 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+18 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+18 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-28 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+13 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Plague-Fire Sceptre (24-28 power, 4 apr, physical element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
Base power: 24.0 - 28.8
Uses stat: 125% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+13 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat
Activation costs 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.
Newly picked up
dragonbone magestaff 'Singekarma' (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +20 (+5 eff.)
Armour: +5
Defense: +5 (+1 eff.)
Changes resistances: +3% fire
Maximum wards: +2 fire
Changes damage: +30% fire
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +6.00%
Stamina each turn: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +15 (+3 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Singekarma' (30-36 power, 6 apr, fire element)dragonbone magestaff 'Singekarma' (30-36 power, 6 apr, fire element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +20 (+5 eff.)
Armour: +5
Defense: +5 (+1 eff.)
Changes resistances: +3% fire
Maximum wards: +2 fire
Changes damage: +30% fire
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +6.00%
Stamina each turn: +2.00
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +15 (+3 eff.)
Spell crit. chance: +11%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
crippling short dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Changes damage: +30% blight
Talent granted: +1 Command Staff
Mana each turn: +0.45
Spellpower: +26 (+5 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
crippling short dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)crippling short dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Changes damage: +30% blight
Talent granted: +1 Command Staff
Mana each turn: +0.45
Spellpower: +26 (+5 eff.)
Spell crit. chance: +5%
It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns)
Activation puts all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Newly picked up
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+6 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+6 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Newly picked up
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Sceptre of the Archlich (40-48 power, 12 apr, darkness element)
Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.