

Requires:
- Willpower 18
Powered by arcane forces
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Mag, 10% Cun
Damage type: Arcane
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% nature / +10% arcane
Changes damage: +10% nature / +10% arcane
Silence immunity: +30%
Spellpower: +12
Mindpower: +12
After the Mages of Angolwen had stabilised the Abashed Expanse, a few tried to restore life to the dead earth trapped in the sky. Their efforts were mostly unsuccessful, but this stone was found in the clutch of a newly grown sapling.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Maximum wards: +2 physical / +1 arcane / +2 fire / +2 cold / +2 lightning / +1 acid / +1 nature / +1 blight / +1 light / +1 darkness / +1 mind / +1 temporal
Changes damage: +10% physical / +10% fire / +10% cold / +10% lightning
Talent mastery: +0.20 Spell / Elementalism
Talent granted: +2 Ward
It can be used to activate talent Chromatic Orb (costing 20 power out of 24/24) :
Effective talent level: 2.0
Power cost: 20 out of 24/24.
Range: 20.0
Travel Speed: 300% of base
Is: a spell
Description: Fire a slowish bolt of a random element doing 96.77 damage.
At level 5 it also does 50% splash damage to adjacent targets.
The damage will increase with your Spellpower.
This brightly coloured wand is studded with wyrm teeth. It feels close to the elements.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Armour Training (level 2)
Alternately Requires:
- Talent Shield Mastery (level 1)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+8 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


Requires:
- Strength 25
- Talent Armour Training (level 2)
Alternately Requires:
- Talent Shield Mastery (level 1)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +4
Defense: +10 (+5 eff.)
Fatigue: +6%
Damage when hit (Melee): 10 physical bleed
Talent granted: +2 Block
It can be used to activate talent Bone Armour (costing 27 power out of 50/50) :
Effective talent level: 2.0
Power cost: 27 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Description: Creates a shield of bones, absorbing 268 damage. Lasts for 10 turns.
The total damage the shield can absorb increases with your Dexterity.
A shield made from various sharpened bones. It feels icky.
This item has been sent to the Item's Vault.