

Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage (Melee): +10 % chance of confusion
When wielded/worn:
Accuracy: +7 (+2 eff.)
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12 (+3 eff.)
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.4
Power cost: 9 out of 20/20.
Range: 8
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Fire
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+2 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 77% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Willpower 40
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stats: 60% Mag, 60% Wil
Damage type: Mind
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +30% mind
Talent masteries: +0.20 Cursed / Punishments +0.20 Psionic / Focus +0.20 Spell / Illusion +0.20 Psionic / Psychic Assault
Mana when firing critical spell: +10.00
Psi when firing a critical mind attack: +5.00
Spellpower: +30 (+7 eff.)
Spell crit. chance: +10%
Mindpower: +30 (+10 eff.)
Mental crit. chance: +10%
This staff seems to hold your attention, making it difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 1
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Attack speed: 100%
Dam. multiplier: 50%
Firing range: +4
Travel speed: +600%
Multiple attacks: +2
Damage (Ranged): +5 physical
Attacks use: 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.


4.0
T3 steamgun 1H weapon
Reqs Dex 24
[Random Unique]
Arcane/Master/Steamtech
Acc+ +0.1% dam / acc
Apr +12
Atk.spd 111%
Range +8
Proj.spd +800%
Ranged+ +10 fire
On Crit.r2 +2 blight
On Hit:
* 20% chance to daze at end of turn
* 40% chance to disease
Uses 2.0 Steam
While equipped:
dps ----------
Dmg.mod +10% fire
Res.pen +10% physical
Phasing +18%
----- def -----
Resists +6% lightning
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
[Ego++]
Arcane/Master/Steamtech
Acc+ +0.1% dam / acc
Apr +9
Atk.spd 100%
Range +7
Proj.spd +600%
Dmg.conv 28% temporal
On Hit: 10% Shoot 1
Uses 2.0 Steam
While equipped:
dps ----------
Dmg.mod +12% physical
---------- misc
Cooldown Trick Shot -2
Strafe -2
Double Shots -2
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


3.0
T1 steamsaw 2H weapon
[Unique]
Steamtech
Power 13.0 - 19.5 Phys.bleed
Uses 60% Wil
Mastery Steamsaw Mastery
Acc+ +0.2% crit / acc
Apr +12
Crit +2.0%
Atk.spd 100%
Block +70
Uses 1.0 Steam
While equipped:
----- def -----
Armour +7
Defense +8 (+4 eff.)
Fatigue +10%
---------- misc
Talents +2 Block
Earlier steamsaws were notably not meant to be used with one hand.
This item has been sent to the Item's Vault.


0.1
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 32
Travel.spd instantaneous
Usage Speed Steamtech (100% of a turn)
Is a steamtech power
Description: Steam generator that permanently creates 13.1 steam per turn.
Can be activated for an instant burst of 65 steam.
Its effects scale with your Willpower stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


4.0
T4 steamgun 1H weapon
Reqs Dex 35
[Random Unique]
Arcane/Nature/Steamtech
Acc+ +0.1% dam / acc
Apr +20
Atk.spd 100%
Range +9
Proj.spd +600%
Ranged+ +12 acid blind
+23 fire
On Hit.r1 +6 lightning
Uses 2.0 Steam
While equipped:
dps ----------
All.spd +3%
Dmg.mod +3% fire
Res.pen +11% acid +9% fire
+10% lightning
+15% physical
Phasing +39%
----- def -----
Resists +12% fire
HP.reg +1.00
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


3.0
T3 shot ammo
Reqs Dex 24
[Rare]
Master
Power 44.5 - 53.4 Physical
Uses 92% Cun
Acc+ +0.1% dam / acc
Apr +3
Crit +5.0%
Capacity 18
Ranged+ +40 mind
On Hit.r1 +12 mind
On Crit.r2 +24 mind
On Hit:
* Slows global speed by 40%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.