
magewarrior's short elven-wood magestaff of invocation (25-30 power, 5 apr, lightning element)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Physical crit. chance: +5.0%
Physical power: +9 (+2 eff.)
Changes damage: +25% lightning
Talent granted: +1 Command Staff
Critical mult.: +8.00%
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +27 (+6 eff.)
Spell crit. chance: +7%
It can be used to conjure elemental energy in a radius 8 cone, dealing 63.18 - 75.82 lightning damage, putting all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

magewarrior's short yew vilestaff of protection (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +5 (+1 eff.)
Physical crit. chance: +6.0%
Physical power: +6 (+2 eff.)
Changes resistances: +10% fire
Changes damage: +20% fire
Talent granted: +1 Command Staff
Critical mult.: +7.00%
Spellpower: +16 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Movement speed: +12%
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Brighthack the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (Ranged): +8 acid / +4 fire / +9 cold
Damage (radius 2) on crit: +20 fire
When wielded/worn:
Accuracy: +8 (+3 eff.)
Armour penetration: +8
Changes resistances penetration: +11% physical / +11% all
Changes damage: +15% cold
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Damage when hit (Melee): 2 darkness
Changes stats: +8 Cun / +9 Dex
Changes resistances: +18% arcane
Changes resistances penetration: +10% lightning / +15% cold / +10% darkness
Changes damage: +12% cold / +18% arcane / +12% darkness
Stun/Freeze immunity: +31%
Life regen: +5.00
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

The Black RingRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+2 eff.)
Spell crit. chance: +0%
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

The Black Spike (48-67.2 power, 20 apr)Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes resistances penetration: +5% all
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.

Getemahell the RadiancewhisperRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical power: +15 (+5 eff.)
Damage when hit (Melee): 8 acid / 8 blight
Changes stats: +10 Str / +10 Dex / +8 Mag / +8 Wil / +10 Con
Changes resistances: +6% light / +6% acid
Changes resistances penetration: +20% light / +10% acid
Changes damage: +12% acid
Disarm immunity: +50%
Pinning immunity: +45%
Knockback immunity: +50%
Maximum life: +50.00
Spellpower: +10 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

The Black Crown (0 def, 15 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Wil / +10 Con
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.

The Black CoreRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +15% darkness
Talent mastery: +0.20 Corruption / Black-magic
Blindness immunity: +100%
Only die when reaching: -100.00 life
Infravision radius: +6
Shadow Power: +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.
