

Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +23
Armour penetration: +15
Defense: +9
Changes stats: +18 Str / +6 Dex / +17 Con
Changes resistances: +3% physical / +9% light
Talent mastery: +0.40 Technique / Combat training
Critical mult.: +40.00%
Stealth bonus: +10
Physical save: +30
Spell save: -30
Stamina each turn: +1.50
Mana each turn: -0.54
Maximum life: +203.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +30
Armour penetration: +4
Physical crit. chance: +3.0%
Defense: +28
Changes stats: +2 Dex / +10 Cun / +2 Con
Damage when the wearer hits(melee): 36 bleed / 17 gloom
Changes damage: +18% physical
Hate when firing a critical mind attack: +3.00
Maximum hate: +14.00
Movement speed: +46%
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when the wearer is hit: 25 fire
Spellpower: +7
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +12
Changes stats: +6 Dex / +5 Con
Damage when the wearer hits(melee): 4 mind
Damage when the wearer is hit: 4 acid
Changes resistances: +3% mind / +9% fire
Changes damage: +6% mind / +3% fire
Spell save: +14
Stun/Freeze immunity: +40%
Life regen: +3.00
Maximum stamina: +23.00
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 82.0 - 123.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Physical crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage when this weapon hits: +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Changes stats: +6 Cun / +6 Mag
Damage when the wearer is hit: 18 fire
Changes resistances: -10% cold / +20% fire
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.