

Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Armour: +10
Defense: +10
Changes stats: +4 Mag / +4 Wil / +4 Cun
Damage when the wearer is hit: 15 arcane
Changes resistances: +10% cold / +10% fire
Changes damage: +12% all
Spell save: +18
Mental save: +15
Blindness immunity: +40%
Mana each turn: +1.00
Spellpower: +15
Light radius: +1
A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 10
- Cunning 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Mag, 50% Cun
Damage type: Physical
Mastery: Agile Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+3 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+3 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
Press


Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes damage: +8% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +1
It can be used to activate talent Sun Flare (costing 16 power out of 30/30) :
Effective talent level: 3.0
Power cost: 16 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 49.29 light damage within radius 3.
The damage done will increase with your Spellpower.
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Press


2.0
T2 amulet jewelry
[Unique]
Master
While equipped:
Stats +6 Str +6 Con
----- def -----
Armour +10
Fatigue +2%
Juggernaut: (Instant)
Level 2.0
Pwr.cost 24 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns.
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.


1.0
T1 belt armor
[Unique]
Nature
While equipped:
Stats +3 Wil
----- def -----
Resists +20% blight +20% cold
+20% nature
Heal.mod +30%
A belt rumoured to have been worn by the Conclave healers.
This item has been sent to the Item's Vault.


0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Mag 30
[Unique]
Arcane
Mastery Master Marksman
Acc+ +0.2% crit / acc
Atk.spd 143%
Range +10
While equipped:
Stats +5 Dex +7 Mag
dps ----------
Spell.pwr +20 (+10 eff.)
Mov.spd +10%
Ranged+ 75 lightning
Dmg.mod +20% lightning
----- def -----
Rng.Def +15 (+3 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.10 Spell/Storm
+0.20 Spell/Air
Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
[Random Unique]
Arcane/Master
Mastery Master Marksman
Acc+ +0.2% crit / acc
Atk.spd 125%
Range +10
Ranged+ +26 cold
On Hit.r1 +8 mind
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Phys.crit +20.0%
Dmg.mod +9% arcane +29% cold
Res.pen +32% physical
Phasing +75%
Acc +20 (+4 eff.)
---------- misc
Hate/m.crit +1.00
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Random Unique]
Arcane/Nature/Master
Power 58.0 - 87.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +4
Crit +8.0%
Atk.spd 100%
On Crit.r2 +42 ice +8 temporal
On Hit:
* Random elemental explosion
On Crit:
* cripple the target
While equipped:
dps ----------
Phys.crit +19.0%
Res.pen +20% acid +15% light
+45% cold +20% fire
+24% lightning
Melee Ret 4 temporal
On Hit (Melee):
* 39% chance to blind
* 10% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +14
Resists +3% light
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Light +1
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


0.1
T5 ring jewelry
[Unique]
Master
While equipped:
Stats +3 Str +3 Dex +3 Con
dps ----------
Phys.crit +5.0%
Phys.pwr +10 (+2 eff.)
Apr +15
---------- misc
Masteries
+0.30 Technique/Unarmed discipline
+0.30 Technique/Warcries
+0.30 Technique/Dual techniques
+0.30 Technique/Combat training
+0.30 Technique/Combat veteran
+0.30 Technique/Grappling
+0.30 Technique/Archery training
+0.30 Technique/Archery - slings
+0.30 Technique/Unarmed training
+0.30 Technique/Thuggery
+0.30 Technique/Shield defense
+0.30 Technique/Two-handed weapons
+0.30 Technique/Archery prowess
+0.30 Technique/Archery excellence
+0.30 Technique/Combat techniques
+0.30 Technique/Two-handed assault
+0.30 Technique/Berserker's strength
+0.30 Technique/Archery - bows
+0.30 Technique/Two-handed maiming
+0.30 Technique/Shield offense
+0.30 Technique/Superiority
+0.30 Technique/Pugilism
+0.30 Technique/Finishing moves
+0.30 Technique/Dual weapons
A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.


9.0
T3 light armor
[Random Unique]
Master
While equipped:
dps ----------
Phys.crit +4.0%
Crit.mult +13.00%
Phys.pwr +7 (+1 eff.)
S.pwr/crit +4
Phys.spd +15%
Spell.spd +15%
Mind.spd +15%
Res.pen +15% darkness
Melee Ret 12 arcane
----- def -----
Armour +6
Defense +3 (+1 eff.)
Fatigue +8%
Resists +7% physical +6% mind
+6% darkness
Phys.save +15 (+3 eff.)
---------- misc
Mana/s.crit +1.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.


1.0
T5 belt armor
[Random Unique]
Nature/Master
While equipped:
Stats +6 Str +6 Con
dps ----------
Phys.pwr +15 (+2 eff.)
Dmg.mod +9% darkness
+12% physical
----- def -----
Armour +4
Defense +20 (+4 eff.)
Resists +6% fire
D.Red.from +43% Summoned
Phys.save +35 (+7 eff.)
Stealth +13
Heal.mod +10%
---------- misc
Size +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Random Unique]
Nature/Psionic
Power 44.0 - 61.6 Physical
Uses 150% Mag
Mastery Strength of Purpose
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +50 insidious poison
+8 light +4 lightning
On Hit.r1 +16 temporal
On Crit.r2 +8 temporal
On Hit:
* 20% chance to blind
* 87% chance to gain 10% of a turn (3/turn limit)
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
dps ----------
Dmg.mod +6% arcane
Res.pen +15% lightning
+20% temporal
+15% nature
----- def -----
Resists +10% all
Def/telep +5
Res/telep +5%
Dur/telep +5%
---------- misc
Light +3
Sharp, long, and deadly.
This item has been sent to the Item's Vault.