solipsist's voratun ring of life
Requires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +6 Cun / +5 Wil
Life regen: +1.30
Maximum life: +52.00
Mindpower: +10
Healing mod.: +22%
Rings can have magical properties.
This item has been sent to the Item's Vault.
solipsist's voratun ring of lifeRequires:
- Level 35
Infused by nature
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +6 Cun / +5 Wil
Life regen: +1.30
Maximum life: +52.00
Mindpower: +10
Healing mod.: +22%
Rings can have magical properties.
This item has been sent to the Item's Vault.
Petrified Wood
Requires:
- Level 25
Infused by nature
0.00 Encumbrance.
Type: gem / black ; tier 4
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +25% nature / +10% cold / +10% darkness
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Petrified WoodRequires:
- Level 25
Infused by nature
0.00 Encumbrance.
Type: gem / black ; tier 4
When used to imbue an object:
Changes stats: +25 Con
Changes resistances: +25% nature / +10% cold / +10% darkness
A piece of the scorched wood taken from the remains of Snaproot.
This item has been sent to the Item's Vault.
Telos's Staff Crystal
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
Type: gem / multi-hued ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
It can be used to combine with a staff, costing 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Telos's Staff CrystalRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
Type: gem / multi-hued ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
It can be used to combine with a staff, costing 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.
Garkul's Teeth
Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
Physical save: +18
Mental save: +18
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 5.2
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 274.54 physical damage in a radius 7 cone in front of you.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Garkul's TeethRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +10 Str / +6 Con
Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons
Physical save: +18
Mental save: +18
Pinning immunity: +100%
It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) :
Effective talent level: 5.2
Power cost: 10 out of 48/48.
Range: melee/personal
Travel Speed: instantaneous
Description: Release a powerful shout, doing 274.54 physical damage in a radius 7 cone in front of you.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)
Requires:
- Magic 60
Powered by unknown forces
7.00 Encumbrance.
Type: weapon / staff
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type: Arcane
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil / +10 Mag
Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +48
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
This item has been sent to the Item's Vault.
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires:
- Magic 60
Powered by unknown forces
7.00 Encumbrance.
Type: weapon / staff
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type: Arcane
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil / +10 Mag
Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +48
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
This item has been sent to the Item's Vault.
Goedalath Rock
Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
Type: gem / black ; tier 5
When carried:
Damage when the wearer is hit: 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when the wearer is hit: 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath RockRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
Type: gem / black ; tier 5
When carried:
Damage when the wearer is hit: 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when the wearer is hit: 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Brilliant Auto-loading Orc Expeller
Requires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.
Brilliant Auto-loading Orc ExpellerRequires:
- Dexterity 28
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 3
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +12
Attack speed: 100%
Firing range: +6
Travel speed: +600%
Attacks use: 2.0 Steam
When wielded/worn:
Ammo reloads per turn: +1
Damage against: +15% Humanoid / +15% Giant
Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns)
A finely crafted gun, designed specifically to kill orcs. And giants somehow!
This item has been sent to the Item's Vault.
Talosis' Counterpoint
Requires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.
Talosis' CounterpointRequires:
- Dexterity 24
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 2
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Attack speed: 100%
Firing range: +8
Travel speed: +600%
Damage (Ranged): +15 physical
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Changes stats: +2 Con
Talent granted: +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.
Sawrd (136% power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 137% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (136% power, 19 apr)Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 137% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (154% power, 0 apr, cold element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 155% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+4 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Top Half) (154% power, 0 apr, cold element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Power: 155% Range: 1.2x
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+4 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.
Sawrd (148% power, 19 apr)
Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 149% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Sawrd (148% power, 19 apr)Requires:
- Strength 35
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 149% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical bleed
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
Multiple attacks: +3
Multiple attacks procs power reduction: -67%
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Cun
Talent mastery: +0.20 Technique / Two-handed assault
A brutal weapon of countless blades.
This item has been sent to the Item's Vault.
Newly picked up
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+5 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.