
Overburst4.0
T4 steamgun 1H weapon
Reqs Dex 30
Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Uses 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance
rune scroll
[Unique]
Arcane
When inscribed on your body:
Cooldown: 24
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.

Crystal Focus0.0 Encumbrance
T2 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Mag
Damage +20% arcane +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
Combine with a weapon (makes a non enchanted weapon into an artifact).
Uses 1 power out of 1/1
This crystal radiates the power of the Spellblaze itself.

Coral Spray (8 def, 8 armour, 48 block)7.0 Encumbrance
T1 shield armor
Reqs - Shield usage training
,Str 16
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
On shield block:
* 30% chance to spray freezing water (radius 4 cone) at the target.
defense ------
Armor +8
Defense +8 (+3 eff.)
Fatigue +12%
Resistance +15% cold +10% fire
other -------
Max air +20.00
Talents +1 Block
On block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.

Wrap of Stone (0 def, 0 armour)2.0 Encumbrance
T2 cloak armor
[Unique]
Arcane
While equipped:
offense ------
Spellpower +6 (+6 eff.)
Damage +5% physical
defense ------
Resistance +5% physical
other -------
Masteries
+0.20 Chronomancy/Gravity
+0.20 Spell/Stone
+0.10 Chronomancy/Matter
+0.20 Spell/Earth
Stone Wall:
Effective talent level: 1.0
Power cost 60 out of 60/60.
Range melee/personal
Cooldown: 54
Travel.spd instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 36.07 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.

Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance
T3 cloak armor
[Unique]
Arcane
While equipped:
offense ------
When Hit 30 fire
defense ------
Defense +14 (+5 eff.)
Resistance +10% fire +10% darkness +10% cold
other -------
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.

Skull of the Rat Lich1.0 Encumbrance
T3 skull tool
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+10 eff.)
When Hit 12 darkness
Raise one or two undead rats to fight beside you.
Uses 70 power out of 70/70
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.

Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance
T4 head armor
Reqs - Heavy armour training
[Unique]
Master
While equipped:
Stats +10 Str +10 Con
offense ------
Damage +15% light
defense ------
Armor +10
Fatigue +4%
Resistance +15% light +25% darkness
Max Resistance +10% darkness
Resist unseen 33%
other -------
Light -2
Sight -2
Blind-Fight: No penalty when attacking invisible/stealthed
Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early..
Uses 40 power out of 40/40
The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.

Aetherwalk (6 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+12 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 50 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 24/24
A wispy purple aura surrounds these translucent black boots.

Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance
T1 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 111% Range: 1.0x-1.3x
Uses 45% Str, 55% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +25
Attack Speed 100%
Ignore Shields +50%
While equipped:
offense ------
Accuracy +20 (+6 eff.)
Blind-Fight: No penalty when attacking invisible/stealthed
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.

Warmaster Gnarg's Murderblade (172% power, 19 apr)3.0
T4 greatsword 2H weapon
[Unique]
Master
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 65% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+4 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Spectral Blade (130% power, 25 apr)0.1 Encumbrance
T2 greatsword 2H weapon
Reqs Mag 18
[Unique]
Arcane/Master
Weapon Damage 131% Range: 1.0x-1.6x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+5 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Flamewrought (0 def, 2 armour)1.0 Encumbrance
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
offense ------
Mindpower +2 (+0 eff.)
Damage +5% fire
defense ------
Armor +2
Resistance +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Effective talent level: 3.0
Power cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 98.28 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.

Polulemina the Moldslicer (20/20, 157% power, 14 apr)3.0 Encumbrance
T4 arrow ammo
[Rare]
Psionic
Weapon Damage 158% Range: 1.0x-1.4x
Uses 70% Dex, 50% Str
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +14
Critical Rate +2.5%
Capacity 20
On-ranged-hit +20 blight +8 nature +38 physical
On-Hit, radius 1 +20 nature
On Hit:
* 20% chance to reduce all saves and defense by 46
* 20% chance to knock the target back 3 spaces and deal 321 physical damage
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
