Nimbusrain (30-36 power, 6 apr, cold element)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +9.0%
Physical power: +14 (+5 eff.)
Damage when hit (Melee): 20 blight
Changes resistances: +6% lightning / +11% temporal / +14% darkness / +3% blight / +6% mind
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Blindness immunity: +5%
Poison immunity: +10%
Mana each turn: +0.31
Only die when reaching: -40.00 life
Spellpower: +39 (+8 eff.)
Spell crit. chance: +9%
Defense after a teleport: +22
Resist all after a teleport: +24%
New effects duration reduction after a teleport: +40%
Reduces paradox anomalies(equivalent to willpower): +25
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Nimbusrain (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +9.0%
Physical power: +14 (+5 eff.)
Damage when hit (Melee): 20 blight
Changes resistances: +6% lightning / +11% temporal / +14% darkness / +3% blight / +6% mind
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +14.00%
Blindness immunity: +5%
Poison immunity: +10%
Mana each turn: +0.31
Only die when reaching: -40.00 life
Spellpower: +39 (+8 eff.)
Spell crit. chance: +9%
Defense after a teleport: +22
Resist all after a teleport: +24%
New effects duration reduction after a teleport: +40%
Reduces paradox anomalies(equivalent to willpower): +25
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Aerirain the elven-wood vilestaff (25-30 power, 5 apr, blight element)
Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Changes stats: +14 Con / +1 Wil
Changes resistances: +3% nature / +3% blight
Changes damage: +25% blight
Talent granted: +1 Command Staff
Life regen: +2.50
Spellpower: +30 (+6 eff.)
Spell crit. chance: +4%
Light radius: +2
Healing mod.: +48%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Aerirain the elven-wood vilestaff (25-30 power, 5 apr, blight element)Requires:
- Magic 35
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Changes stats: +14 Con / +1 Wil
Changes resistances: +3% nature / +3% blight
Changes damage: +25% blight
Talent granted: +1 Command Staff
Life regen: +2.50
Spellpower: +30 (+6 eff.)
Spell crit. chance: +4%
Light radius: +2
Healing mod.: +48%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 45.51 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Ethereal Embrace (10 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+5 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 45.51 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
Xanura (0 def, 5 armour)
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
Damage when hit (Melee): 2 arcane
Changes resistances: +3% blight / +30% temporal / +25% darkness
Changes resistances penetration: +10% blight / +19% temporal / +19% darkness
Changes damage: +12% arcane / +6% blight
Silence immunity: +97%
Confusion immunity: +99%
Stun/Freeze immunity: +100%
Defense after a teleport: +25
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +22%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Xanura (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 6
Damage when hit (Melee): 2 arcane
Changes resistances: +3% blight / +30% temporal / +25% darkness
Changes resistances penetration: +10% blight / +19% temporal / +19% darkness
Changes damage: +12% arcane / +6% blight
Silence immunity: +97%
Confusion immunity: +99%
Stun/Freeze immunity: +100%
Defense after a teleport: +25
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +22%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.