

Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Burst (radius 1) on hit: +6 blight
When wielded/worn:
Accuracy: +18
Changes resistances: +3% nature / +6% blight
Changes damage: +3% blight / +16% physical
Talents cooldown: Multishot (-2 turns) Steady Shot (-3 turns) Pinning Shot (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5
Ranged Defense: +10
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Changes resistances: +21% blight / +18% darkness / +5% light / +6% lightning
Changes damage: +7% darkness
Damage affinity(heal): +5% darkness
Mental save: +6
Cut immunity: +10%
Spellpower: +8
Spell crit. chance: +8%
Light radius: +4
Infravision radius: +12
See invisible: +18
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 55.40 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +10 nature
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +9.0%
Changes resistances: +9% all / +3% cold
Changes resistances penetration: +13% nature
Critical mult.: +20.00%
Stun/Freeze immunity: +20%
Only die when reaching: -80.00 life
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stat: 150% Mag
Damage type: Fire
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+14 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 15 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 51.5 - 82.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
On weapon crit:
* splashes the target with acid
* cripple the target
Damage (Melee): +7 acid
Burst (radius 1) on hit: +12 blight
When wielded/worn:
Physical crit. chance: +12.0%
Damage when hit (Melee): 8 physical
Maximum stamina: +5.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 83.07 fire damage, and flames will be left dealing a further 19.11 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
The natural wyrm seeks an element.
Base power: 16.0 - 17.6
Uses stats: 40% Wil, 20% Str, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 18% acid / 18% cold / 18% fire / 18% lightning
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +8 (+4 eff.)
Changes resistances: +8% acid / +8% physical / +8% cold / +8% fire / +8% lightning
Changes damage: +8% lightning / +8% physical / +8% cold / +8% fire / +8% acid
Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Sand Breath (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 123.97 physical damage, and will be blinded for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in sand drake talents also increases your physical resistance by 0.5%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.