Runed Skull
Requires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when the wearer is hit: 25 fire
Spellpower: +7
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.
Runed SkullRequires:
- Level 35
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: gem / red ; tier 5
When carried:
Damage when the wearer is hit: 25 fire
Spellpower: +7
Dull red runes are etched all over this blackened skull.
This item has been sent to the Item's Vault.
Rune of Reflection (absorb and reflect 360 for 5 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns.
The effect will scale with your magic stat.
It can be used to inscribe your skin with the rune..
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Rune of Reflection (absorb and reflect 360 for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns.
The effect will scale with your magic stat.
It can be used to inscribe your skin with the rune..
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
regeneration infusion (heal 486 over 5 turns)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 486 life over 5 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
regeneration infusion (heal 486 over 5 turns)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 486 life over 5 turns.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
movement infusion (1054% speed; 6 turns)
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1054% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
movement infusion (1054% speed; 6 turns)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1054% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
(Forged Item) voratun greatmaul 'Growwell' (231% power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 232% Range: 1.5x
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
This weapon will act as a psionic focus.
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 111%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 28% chance to inflict damage reduction
* 46% chance to disease
* 45% chance to cause random gloom
* 25% chance for lightning to arc to a second target
* Random elemental explosion
* 20% chance to curse the target
On weapon crit:
* wounds the target reducing their healing
* cripple the target
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +28 lightning / +28 temporal / +41 blight / +16 fire / +58 mind
Burst (radius 1) on hit: +24 fire
When wielded/worn:
Accuracy: +104 (+10 eff.)
Armour penetration: +36
Physical crit. chance: +115.0%
Physical power: +75 (+8 eff.)
Armour: +32
Defense: +54 (+9 eff.)
Fatigue: -12%
Effects on melee hit:
* 7% chance to disease
* 13% chance to cause random gloom
Damage (Melee): 4 lightning / 6 % chance of confusion / 16 darkness / 22 fire / 7 nature / 5 acid / 4 cold / 14 mind / 25 arcane
Effects when hit in melee:
* 12% chance to gain 10% of a turn
Damage when hit (Melee): 18 physical / 26 temporal
Changes stats: +53 Str / +46 Dex / +18 Mag / +39 Wil / +47 Cun / +34 Con / +13 Lck
Changes resistances: +2% lightning / +49% temporal / -28% light / +10% fire / +6% nature / +3% all / +2% acid / +20% physical / +26% darkness / +7% blight / +10% cold / +12% mind / +16% arcane
Changes resistances cap: +3% all
Changes resistances penetration: +66% acid / +73% physical / +66% fire / +66% cold / +10% nature / +66% lightning
Changes damage: +5% acid / +141% physical / +5% lightning / +5% nature / +5% cold / +4% arcane / +5% fire
Talent masteries: +0.38 Technique / Combat training +0.38 Technique / Two-handed assault
Talent cooldown: Double Strike (-1 turn)
Allows you to breathe in: water
Critical mult.: +82.00%
Trap disarming bonus: +9
Stealth bonus: +14
Physical save: +121 (+15 eff.)
Spell save: +68 (+10 eff.)
Mental save: +118 (+13 eff.)
Blindness immunity: +14%
Disease immunity: +88%
Disarm immunity: +122%
Confusion immunity: +38%
Pinning immunity: +25%
Stun/Freeze immunity: +25%
Knockback immunity: +24%
Life regen: +5.60
Stamina each turn: +1.30
Mana each turn: +0.44
Stamina when hit: +8.00
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +176.00
Maximum mana: +99.00
Maximum vim: +13.00
Spellpower: +50 (+8 eff.)
Spell crit. chance: +37%
Mindpower: +15 (+2 eff.)
Mental crit. chance: +14%
Light radius: +1
Infravision radius: +12
Sight radius: +2
See invisible: +14
Movement speed: +10%
Healing mod.: +34%
Damage Shield penetration: +15%
Size category: +1
Reduce all damage from unseen attackers: 11%
When used to modify unarmed attacks:
Power: 107% Range: 1.1x
Uses stats: 30% Wil, 50% Mag, 100% Str
Damage type: Physical
Accuracy: +24
Armour Penetration: +6
Physical crit. chance: +23.0%
When this weapon hits: Poison Breath (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Elemental bolt (10% chance level 5).
When this weapon hits: Reproach (10% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Manathrust (10% chance level 3).
When this weapon crits: Cripple (20% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +7 ice / +7 physical / +7 darkness / +8 lightning / +8 fire / +20 arcane / +8 acid
Burst (radius 2) on crit: +6 nature / +7 arcane
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns.
Massive two-handed mauls.
This item has been sent to the Item's Vault.
(Forged Item) voratun greatmaul 'Growwell' (231% power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 232% Range: 1.5x
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
This weapon will act as a psionic focus.
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 111%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 28% chance to inflict damage reduction
* 46% chance to disease
* 45% chance to cause random gloom
* 25% chance for lightning to arc to a second target
* Random elemental explosion
* 20% chance to curse the target
On weapon crit:
* wounds the target reducing their healing
* cripple the target
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +28 lightning / +28 temporal / +41 blight / +16 fire / +58 mind
Burst (radius 1) on hit: +24 fire
When wielded/worn:
Accuracy: +104 (+10 eff.)
Armour penetration: +36
Physical crit. chance: +115.0%
Physical power: +75 (+8 eff.)
Armour: +32
Defense: +54 (+9 eff.)
Fatigue: -12%
Effects on melee hit:
* 7% chance to disease
* 13% chance to cause random gloom
Damage (Melee): 4 lightning / 6 % chance of confusion / 16 darkness / 22 fire / 7 nature / 5 acid / 4 cold / 14 mind / 25 arcane
Effects when hit in melee:
* 12% chance to gain 10% of a turn
Damage when hit (Melee): 18 physical / 26 temporal
Changes stats: +53 Str / +46 Dex / +18 Mag / +39 Wil / +47 Cun / +34 Con / +13 Lck
Changes resistances: +2% lightning / +49% temporal / -28% light / +10% fire / +6% nature / +3% all / +2% acid / +20% physical / +26% darkness / +7% blight / +10% cold / +12% mind / +16% arcane
Changes resistances cap: +3% all
Changes resistances penetration: +66% acid / +73% physical / +66% fire / +66% cold / +10% nature / +66% lightning
Changes damage: +5% acid / +141% physical / +5% lightning / +5% nature / +5% cold / +4% arcane / +5% fire
Talent masteries: +0.38 Technique / Combat training +0.38 Technique / Two-handed assault
Talent cooldown: Double Strike (-1 turn)
Allows you to breathe in: water
Critical mult.: +82.00%
Trap disarming bonus: +9
Stealth bonus: +14
Physical save: +121 (+15 eff.)
Spell save: +68 (+10 eff.)
Mental save: +118 (+13 eff.)
Blindness immunity: +14%
Disease immunity: +88%
Disarm immunity: +122%
Confusion immunity: +38%
Pinning immunity: +25%
Stun/Freeze immunity: +25%
Knockback immunity: +24%
Life regen: +5.60
Stamina each turn: +1.30
Mana each turn: +0.44
Stamina when hit: +8.00
Vim when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +176.00
Maximum mana: +99.00
Maximum vim: +13.00
Spellpower: +50 (+8 eff.)
Spell crit. chance: +37%
Mindpower: +15 (+2 eff.)
Mental crit. chance: +14%
Light radius: +1
Infravision radius: +12
Sight radius: +2
See invisible: +14
Movement speed: +10%
Healing mod.: +34%
Damage Shield penetration: +15%
Size category: +1
Reduce all damage from unseen attackers: 11%
When used to modify unarmed attacks:
Power: 107% Range: 1.1x
Uses stats: 30% Wil, 50% Mag, 100% Str
Damage type: Physical
Accuracy: +24
Armour Penetration: +6
Physical crit. chance: +23.0%
When this weapon hits: Poison Breath (10% chance level 5).
When this weapon hits: Set Up (10% chance level 5).
When this weapon hits: Battle Shout (10% chance level 5).
When this weapon hits: Elemental bolt (10% chance level 5).
When this weapon hits: Reproach (10% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Juggernaut (10% chance level 1).
When this weapon hits: Manathrust (10% chance level 3).
When this weapon crits: Cripple (20% chance level 5).
When this weapon crits: Dominate (10% chance level 5).
Damage (Melee): +7 ice / +7 physical / +7 darkness / +8 lightning / +8 fire / +20 arcane / +8 acid
Burst (radius 2) on crit: +6 nature / +7 arcane
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 27 turns.
Massive two-handed mauls.
This item has been sent to the Item's Vault.
(Forged Item) voratun plate armour 'Eclipsefoe' (31 def, 108 armour)
Requires:
- Strength 60
- Talent Armour Training (level 3)
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +9.0%
Physical power: +18 (+2 eff.)
Armour: +108
Defense: +31 (+5 eff.)
Fatigue: +4%
Damage (Melee): 6 acid / 6 fire
Damage (Ranged): 6 acid / 6 fire
Damage when hit (Melee): 56 light / 28 physical
Changes stats: +40 Str / +4 Dex / +8 Mag / +57 Wil / +39 Cun / +9 Con
Changes resistances: +107% lightning / +167% darkness / +101% fire / +19% nature / +115% acid / +107% physical / +112% blight / +137% cold / +12% mind / +6% light
Changes damage: +3% darkness
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Critical mult.: +21.00%
Reduces incoming crit damage: 5.00%
Physical save: +72 (+9 eff.)
Spell save: +9 (+1 eff.)
Mental save: +155 (+17 eff.)
Disarm immunity: +38%
Confusion immunity: +10%
Stun/Freeze immunity: +37%
Knockback immunity: +34%
Life regen: +4.30
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +195.00
Maximum mana: +60.00
Spellpower: +15 (+2 eff.)
Spell crit. chance: +5%
Mindpower: +12 (+2 eff.)
Mental crit. chance: +5%
Light radius: +14
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
Healing mod.: +42%
Damage Shield penetration: +20%
It can be used to activate talent Track, placing all other charms into a 27 cooldown :
Effective talent level: 2.0
Power cost: 27 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 60 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
(Forged Item) voratun plate armour 'Eclipsefoe' (31 def, 108 armour)Requires:
- Strength 60
- Talent Armour Training (level 3)
Powered by arcane forces
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +9.0%
Physical power: +18 (+2 eff.)
Armour: +108
Defense: +31 (+5 eff.)
Fatigue: +4%
Damage (Melee): 6 acid / 6 fire
Damage (Ranged): 6 acid / 6 fire
Damage when hit (Melee): 56 light / 28 physical
Changes stats: +40 Str / +4 Dex / +8 Mag / +57 Wil / +39 Cun / +9 Con
Changes resistances: +107% lightning / +167% darkness / +101% fire / +19% nature / +115% acid / +107% physical / +112% blight / +137% cold / +12% mind / +6% light
Changes damage: +3% darkness
Talent cooldown: Rush (-5 turns)
Allows you to breathe in: water
Critical mult.: +21.00%
Reduces incoming crit damage: 5.00%
Physical save: +72 (+9 eff.)
Spell save: +9 (+1 eff.)
Mental save: +155 (+17 eff.)
Disarm immunity: +38%
Confusion immunity: +10%
Stun/Freeze immunity: +37%
Knockback immunity: +34%
Life regen: +4.30
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +6
Maximum life: +195.00
Maximum mana: +60.00
Spellpower: +15 (+2 eff.)
Spell crit. chance: +5%
Mindpower: +12 (+2 eff.)
Mental crit. chance: +5%
Light radius: +14
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
Healing mod.: +42%
Damage Shield penetration: +20%
It can be used to activate talent Track, placing all other charms into a 27 cooldown :
Effective talent level: 2.0
Power cost: 27 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 60 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Mercy (143% power, 9 apr)
Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 30% Wil, 45% Str, 50% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
Mercy (143% power, 9 apr)Requires:
- Dexterity 42
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Power: 144% Range: 1.3x
Uses stats: 30% Wil, 45% Str, 50% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +15.0%
Attack speed: 100%
On weapon hit:
* deals physical damage equal to 3% of the target's missing health
When wielded/worn:
Changes stats: +6 Str / +6 Dex
Critical mult.: +20.00%
This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.
This item has been sent to the Item's Vault.
Burnblur
Requires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Accuracy: +6 (+1 eff.)
Armour penetration: +30
Physical crit. chance: +20.0%
Physical power: +24 (+2 eff.)
Defense: +18 (+3 eff.)
Damage when hit (Melee): 8 mind / 12 physical
Changes stats: +1 Str / +4 Dex / +17 Wil / +16 Cun / +12 Con
Changes resistances: +33% blight / +9% fire
Changes resistances penetration: +10% blight / +15% physical / +21% all
Critical mult.: +47.00%
Physical save: +32 (+4 eff.)
Spell save: +31 (+4 eff.)
Mental save: +51 (+6 eff.)
Blindness immunity: +63%
Confusion immunity: +40%
Life regen: +12.90
Maximum life: +116.00
Mindpower: +9 (+1 eff.)
Mental crit. chance: +9%
Light radius: +13
Infravision radius: +14
See stealth: +50
See invisible: +48
It can be used to activate talent Track, placing all other charms into a 36 cooldown :
Effective talent level: 5.0
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 92 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
BurnblurRequires:
- Level 15
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Accuracy: +6 (+1 eff.)
Armour penetration: +30
Physical crit. chance: +20.0%
Physical power: +24 (+2 eff.)
Defense: +18 (+3 eff.)
Damage when hit (Melee): 8 mind / 12 physical
Changes stats: +1 Str / +4 Dex / +17 Wil / +16 Cun / +12 Con
Changes resistances: +33% blight / +9% fire
Changes resistances penetration: +10% blight / +15% physical / +21% all
Critical mult.: +47.00%
Physical save: +32 (+4 eff.)
Spell save: +31 (+4 eff.)
Mental save: +51 (+6 eff.)
Blindness immunity: +63%
Confusion immunity: +40%
Life regen: +12.90
Maximum life: +116.00
Mindpower: +9 (+1 eff.)
Mental crit. chance: +9%
Light radius: +13
Infravision radius: +14
See stealth: +50
See invisible: +48
It can be used to activate talent Track, placing all other charms into a 36 cooldown :
Effective talent level: 5.0
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 92 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
Nightmaim (dig speed 1 turns)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Accuracy: +8 (+1 eff.)
Armour penetration: +14
Physical crit. chance: +11.0%
Physical power: +31 (+3 eff.)
Armour: +16
Defense: +17 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: -24%
Changes stats: +24 Str / +8 Dex / +4 Mag / +10 Wil / +6 Cun / +3 Con
Changes resistances: +16% physical / +6% light / +16% fire / +9% cold / +19% darkness
Changes resistances penetration: +18% physical
Changes damage: +12% mind
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +32.00%
Spell save: +9 (+1 eff.)
Mental save: +6 (+1 eff.)
Poison immunity: +5%
Disarm immunity: +10%
Maximum life: +63.00
Maximum mana: +38.00
Maximum stamina: +48.00
Maximum psi: +20.00
Spell crit. chance: +8%
Lowers spell cool-downs by: 30%
Mental crit. chance: +11%
Light radius: +1
Infravision radius: +8
Movement speed: +20%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Nightmaim (dig speed 1 turns)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Accuracy: +8 (+1 eff.)
Armour penetration: +14
Physical crit. chance: +11.0%
Physical power: +31 (+3 eff.)
Armour: +16
Defense: +17 (+3 eff.)
Ranged Defense: +4 (+1 eff.)
Fatigue: -24%
Changes stats: +24 Str / +8 Dex / +4 Mag / +10 Wil / +6 Cun / +3 Con
Changes resistances: +16% physical / +6% light / +16% fire / +9% cold / +19% darkness
Changes resistances penetration: +18% physical
Changes damage: +12% mind
Grants telepathy: Demon/Minor Demon/Major
Critical mult.: +32.00%
Spell save: +9 (+1 eff.)
Mental save: +6 (+1 eff.)
Poison immunity: +5%
Disarm immunity: +10%
Maximum life: +63.00
Maximum mana: +38.00
Maximum stamina: +48.00
Maximum psi: +20.00
Spell crit. chance: +8%
Lowers spell cool-downs by: 30%
Mental crit. chance: +11%
Light radius: +1
Infravision radius: +8
Movement speed: +20%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.