

Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +12
Defense: +18
Ranged Defense: +12
Fatigue: +22%
Damage when hit (Melee): 15 nature
Changes resistances: +35% blight / +15% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Talent granted: +5 Block
Spell save: +24
Disease immunity: +60%
It can be used to purge diseases and increase your resistances, costing 24 power out of 40/40.
This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 30% chance to disease
* 15% chance to corrode armour
Changes resistances: +34% acid / +40% darkness / +57% fire / +52% cold / +60% lightning
Changes damage: +20% darkness / +6% acid
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 lightning
Burst (radius 2) on crit: +8 lightning
When wielded/worn:
Physical crit. chance: +7.0%
Changes stats: +1 Wil
Changes damage: +30% blight
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Mental save: +25 (+7 eff.)
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Mental crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Press


Requires:
- Strength 48
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +21
Defense: +7 (+4 eff.)
Fatigue: +19%
Damage when hit (Melee): 16 light
Changes stats: +4 Str / +4 Con
Changes resistances: +13% acid / +16% physical / +10% cold / +12% lightning / +10% fire
Changes resistances penetration: +5% arcane
Changes damage: +6% arcane / +9% light
Talent cooldown: Rush (-5 turns)
Physical save: +34 (+13 eff.)
Disarm immunity: +20%
Stun/Freeze immunity: +31%
Knockback immunity: +26%
Light radius: +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +11 Mag / +5 Wil / +9 Con
Changes resistances penetration: +10% arcane / +5% blight
Changes damage: +26% arcane
Physical save: +11 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+4 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+5 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+3 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+15 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 5
Power: 156% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +16
Physical crit. chance: +3.0%
Attack speed: 100%
Block value: +100
On weapon hit:
* deal lightning damage to the target based on cunning with a 25% chance to daze, and arc to up to 3 targets.
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +6
Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +20% lightning
Changes damage: +20% lightning
Talent granted: +3 Block
"Great for combat, cooking, and shaving! We accept no responsibility for ruined follicles."
This item has been sent to the Item's Vault.


Requires:
- Strength 60
- Talent Armour Training (level 3)
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical power: +0 (+0 eff.)
Armour: +35
Armour Hardiness: +20%
Defense: +23 (+11 eff.)
Fatigue: +13%
Changes stats: +9 Str / +6 Dex
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+14 eff.)
Poison immunity: +0%
Disease immunity: +0%
Cut immunity: +0%
Stun/Freeze immunity: +50%
Life regen: +0.00
Steampower: +0 (+0 eff.)
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
- Strength 32
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 157% Range: 1.4x
Uses stats: 10% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 15% chance to animate a bleeding foe's blood
Lifesteal (this weapon only): +5%
Damage conversion: 50% blight
When wielded/worn:
Changes damage: +15% blight / +15% physical
Grants telepathy: Undead/Blood
Maximum vim: +25.00
Spellpower: +21 (+8 eff.)
Spell crit. chance: +8%
It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Power: 152% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +25
Physical crit. chance: +5.0%
Attack speed: 100%
Block value: +96
On weapon hit:
* shock your foe dealing 46 damage and draining some of their resources
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 light
Damage against: +17% Undead
Attacks use: 1.0 Steam
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +10 (+2 eff.)
Armour: +16
Defense: +10 (+6 eff.)
Fatigue: +12%
Changes stats: +4 Con
Changes resistances: +9% lightning
Changes damage: +9% lightning
Talent granted: +3 Block
Physical save: +9 (+3 eff.)
Spellpower on spell critical (stacks up to 3 times): +6
Maximum vim: +20.00
Steamsaws use steam pressure to rotate a serrated metal blade at high speed, inflicting severe lacerations on those struck.
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +3%
Mental save: +10 (+3 eff.)
Mindpower: +9 (+3 eff.)
Mental crit. chance: +9%
Infravision radius: +0
Sight radius: +0
See stealth: +0
See invisible: +0
It can be used to hack the mind of a weakened yeti, costing 1 power out of 6/8.
This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war.
This item has been sent to the Item's Vault.