

Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.5 - 50.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+2 eff.)
Defense: +13 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 47%
Changes resistances: +6% blight / +12% temporal / +3% light
Changes damage: +6% darkness
Disarm immunity: +41%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 39.5 - 51.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 nature / +8 mind / +8 light
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes resistances: +12% mind
Changes damage: +6% lightning
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 85.0 - 127.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +12 physical
When wielded/worn:
Physical crit. chance: +3.0%
Armour: +12
Defense: +10 (+2 eff.)
Changes resistances: +12% acid
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 10% chance to slow global speed by 47%
* 10 arcane resource burn
Changes resistances: +5% arcane / +3% nature / +3% darkness
Changes resistances penetration: +20% nature
Changes damage: +9% fire
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 47.5 - 66.5
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 12% chance to slow global speed by 47%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 17%
Damage when hit (Melee): 10 darkness
Changes resistances: +9% blight / +6% fire / +5% arcane
Spell save: +3 (+3 eff.)
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +16
Fatigue: +22%
Effects on melee hit:
* 20% chance to reduce damage dealt by 17%
Damage when hit (Melee): 4 mind
Changes stats: +5 Cun / +3 Wil
Changes resistances: +21% acid
Changes damage: +3% acid / +12% darkness
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
3.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical crit. chance: +2.0%
Armour: +9
Defense: +10 (+2 eff.)
Fatigue: +5%
Effects when hit in melee:
* 14% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Cun / +4 Str
Changes resistances: +4% physical
Maximum psi: +40.00
Mindpower: +15 (+8 eff.)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 51.5 - 72.1
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +22
Crit. chance: +6.0%
Capacity: 22
On weapon hit:
* 20% chance to knock the target back 3 spaces and deal 123 physical damage
Damage (Ranged): +43 physical
Damage (radius 1) on hit: +12 mind
Damage (radius 2) on crit: +8 light
When wielded/worn:
Ammo reloads per turn: +4
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +18
Defense: +5 (+1 eff.)
Fatigue: +12%
Changes stats: +6 Str
Changes resistances: +6% lightning / +22% cold / +5% arcane
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by arcane disrupting forces
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Crit. chance: +2.0%
Attack speed: 100%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Armour: +8
Effects on ranged hit:
* 24 arcane resource burn
Changes stats: +4 Str / +6 Wil / +6 Cun
Talent mastery: +0.15 Wild-gift / Antimagic
Physical save: +9 (+4 eff.)
Equilibrium when hit: +0.08
Mindpower: +17 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce damage dealt by 22%
Damage (Melee): +12 darkness
Damage (radius 1) on hit: +16 darkness
When wielded/worn:
Changes damage: +9% lightning / +6% darkness
Talent granted: +1 Attune Mindstar
Mental save: +7 (+3 eff.)
Maximum psi: +50.00
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +16
Defense: +9 (+2 eff.)
Fatigue: +12%
Changes stats: +2 Cun / +4 Wil
Changes resistances: +5% acid / +32% cold / +3% fire
Allows you to breathe in: water
Mental save: +10 (+4 eff.)
Maximum mana: +80.00
Damage Shield penetration: +20%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 54%
Damage when hit (Melee): 10 cold
Changes resistances: +12% lightning
Changes resistances penetration: +10% cold
Changes damage: +30% lightning / +12% acid
Talent granted: +1 Command Staff
Critical mult.: +19.00%
Spellpower: +15 (+12 eff.)
Spell crit. chance: +17%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.