
Firewalker (8 def, 2 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +2
Defense: +8
Changes stats: +6 Cun / +6 Mag
Damage when the wearer is hit: 18 fire
Changes resistances: -10% cold / +20% fire
Changes resistances penetration: +20% fire
Changes damage: +20% fire
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Breath of Eyal (10 def, 10 armour)Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +10
Defense: +10
Fatigue: +20%
Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal
Spell save: +20
Mindpower: +10
This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands.
This item has been sent to the Item's Vault.

Galewreck the living mindstar (17-18.7 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Armour: +8
Changes stats: +2 Str / +3 Dex / +4 Mag / +6 Wil / +2 Cun / +3 Con
Damage when the wearer hits(melee): 2 blight
Damage when the wearer is hit: 10 physical / 15 lightning / 17 ice
Changes resistances: +7% physical / +10% cold / +15% lightning
Changes resistances penetration: +7% physical / +5% arcane / +14% cold / +14% lightning
Changes damage: +8% physical / +7% cold / +19% lightning / +12% blight
Mindpower: +5
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 35% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Wil
Changes damage: +8% physical / +8% fire / +8% cold
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +9
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
It can be used to activate talent Rage (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: 10.0
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Induces a killing rage in one of your summons, increasing all its stats by 11 for 10 turns.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
It is part of a set of items.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +26% darkness
Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower: +28
Spell crit. chance: +14%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

voratun shield 'Cholar' (12 def, 12 armour, 257 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10
Armour: +12
Defense: +12
Ranged Defense: +12
Fatigue: +14%
Changes stats: +3 Con
Damage when the wearer hits(melee): 2 arcane
Damage when the wearer is hit: 8 arcane
Changes resistances: +11% fire / +11% cold / +11% lightning / +9% acid
Talent granted: +5 Block
Damage Shield penetration: +10%
Handheld deflection devices
This item has been sent to the Item's Vault.

drakeskin leather armour 'Rhorahek' (13 def, 14 armour)Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +14
Defense: +13
Fatigue: +8%
Changes stats: +6 Cun
Damage when the wearer is hit: 8 mind / 12 blight
Changes resistances: +9% mind / +6% blight / +23% lightning
Changes damage: +9% mind
Mental save: +34
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Wind Worn Shot (12/12, 39-46.8 power, 15 apr)Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 39.0 - 46.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Capacity: 12
When this weapon hits: Tornado (10% chance level 2).
Special effect when this weapon hits: 35% chance for lightning to arc to a second target
Travel speed: +100%
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Black Robe (6 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Physical power: +10
Defense: +6
Changes stats: +5 Mag / +4 Wil / +3 Cun
Spell save: +25
Blindness immunity: +50%
Spellpower: +30
See invisible: +10
Talent on hit(spell): Blood Grasp (5% chance level 3).
Talent on hit(spell): Soul Rot (5% chance level 3).
Talent on hit(spell): Bone Spear (5% chance level 3).
A silk robe, darker than the darkest night sky, it radiates power.
This item has been sent to the Item's Vault.

Aradhessra (71-106.5 power, 4 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 71.0 - 106.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 111%
Damage when this weapon hits: +4 manaburn arcane
Damage conversion: 30% ice
When wielded/worn:
Accuracy: +9
Armour: +8
Changes stats: +5 Dex
Changes resistances: +5% arcane / +3% lightning / +3% mind
Changes resistances penetration: +10% cold
Changes damage: +9% mind
Massive two-handed maul.
This item has been sent to the Item's Vault.

Lightmaim the quiver of yew arrows (14/32, 42-58.8 power, 19 apr)Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 3
Base power: 42.0 - 58.8
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Physical crit. chance: +11.0%
Capacity: 33
Travel speed: +400%
Damage when this weapon hits(ranged): +4 blight
Burst (radius 1) on hit: +8 light
Burst (radius 2) on crit: +4 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
