
Withering OrbsInfused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 1
When wielded/worn:
Damage when the wearer hits(melee): 5 mind
Damage when the wearer hits(ranged): 5 mind
Mindpower: +5
See stealth: +10
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
If you close your eyes a moment, you can almost imagine what dread sights they see...
This item has been sent to the Item's Vault.

gold amulet 'Demonworm'Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Mag
Damage when the wearer hits(melee): 4 darkness
Changes resistances: +9% lightning
Changes resistances penetration: +5% darkness
Physical save: +10
Spell save: +16
Mental save: +12
Blindness immunity: +13%
Infravision radius: +5
Sight radius: +2
See invisible: +8
Amulets can have magical properties.
This item has been sent to the Item's Vault.

NightsongInfused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) :
Effective talent level: 2.0
Power cost: 36 out of 50/50.
Range: 6.0
Travel Speed: instantaneous
Is: a mind power
Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 17 damage per turn.
The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Salusetira the steel dagger (10-13 power, 6 apr)Requires:
- Dexterity 16
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 10.0 - 13.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +4 mind
Burst (radius 2) on crit: +8 temporal
Damage conversion: 34% mind
When wielded/worn:
Accuracy: +10
Defense: +12
Changes stats: +3 Wil
Changes resistances: +3% mind
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Str, 10% Mag, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10.0
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 50.11 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

Yeti-fur Cloak (9 def, 2 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 1
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +2
Defense: +9 (+3 eff.)
Changes resistances: +15% cold
Physical save: +10 (+3 eff.)
This fur cloak is thick and matted, yet remains incredibly soft to the touch.
This item has been sent to the Item's Vault.
