Tarrasca (0 def, 50 armour)
Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+6 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.
Tarrasca (0 def, 50 armour)Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+6 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.
Torilahek the voratun dagger (36.5-47.45 power, 9 apr)
Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 40% Wil, 95% Mag, 27% Cun
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 41% chance to disease
* 20% chance to cause random gloom
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
* 20% chance to curse the target
Damage (Melee): +12 lightning / +12 mind
When wielded/worn:
Changes stats: +1 Dex / +2 Mag
Changes damage: +6% blight
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 10.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Torilahek the voratun dagger (36.5-47.45 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 40% Wil, 95% Mag, 27% Cun
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 15% chance to inflict 15% damage reduction
* 41% chance to disease
* 20% chance to cause random gloom
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
* 20% chance to curse the target
Damage (Melee): +12 lightning / +12 mind
When wielded/worn:
Changes stats: +1 Dex / +2 Mag
Changes damage: +6% blight
Grants telepathy: Humanoid/Orc
Reduces incoming crit damage: 10.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun greatsword 'Lisotira' (64-102.4 power, 4 apr)
Requires:
- Magic 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 64.0 - 102.4
Uses stats: 170% Mag, 40% Wil
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
Damage against: +33% Unnatural
When wielded/worn:
Accuracy: +40 (+9 eff.)
Defense: +20 (+7 eff.)
Changes stats: +10 Str
Changes resistances: +3% mind / +9% temporal
Changes damage: +20% physical
Spell save: +3 (+0 eff.)
Mental save: +3 (+0 eff.)
Disarm immunity: +57%
Stun/Freeze immunity: +15%
Knockback immunity: +5%
Stamina when hit: +4.00
Only die when reaching: -80.00 life
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.
voratun greatsword 'Lisotira' (64-102.4 power, 4 apr)Requires:
- Magic 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 64.0 - 102.4
Uses stats: 170% Mag, 40% Wil
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
Damage against: +33% Unnatural
When wielded/worn:
Accuracy: +40 (+9 eff.)
Defense: +20 (+7 eff.)
Changes stats: +10 Str
Changes resistances: +3% mind / +9% temporal
Changes damage: +20% physical
Spell save: +3 (+0 eff.)
Mental save: +3 (+0 eff.)
Disarm immunity: +57%
Stun/Freeze immunity: +15%
Knockback immunity: +5%
Stamina when hit: +4.00
Only die when reaching: -80.00 life
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Massive two-handed swords.
This item has been sent to the Item's Vault.
Tyrab (17-18.7 power, 40 apr, mind damage)
Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural mindstar summons a caller.
Base power: 17.0 - 18.7
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Changes stats: +7 Wil
Physical save: +8 (+0 eff.)
Spell save: +20 (+0 eff.)
Maximum vim: +40.00
Spellpower: +16 (+4 eff.)
Mindpower: +33 (+7 eff.)
Mental crit. chance: +11%
Damage Shield penetration: +40%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Tyrab (17-18.7 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This natural mindstar summons a caller.
Base power: 17.0 - 18.7
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +8 mind
When wielded/worn:
Changes stats: +7 Wil
Physical save: +8 (+0 eff.)
Spell save: +20 (+0 eff.)
Maximum vim: +40.00
Spellpower: +16 (+4 eff.)
Mindpower: +33 (+7 eff.)
Mental crit. chance: +11%
Damage Shield penetration: +40%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
elven-silk robe 'Brenithel' (17 def, 4 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +4
Defense: +17 (+6 eff.)
Ranged Defense: +12 (+3 eff.)
Effects on melee hit:
* 42% chance to corrode armour by 30%
Changes stats: +9 Con
Changes resistances: +59% nature / +2% physical
Changes damage: +53% nature
Physical save: +6 (+0 eff.)
Blindness immunity: +10%
Poison immunity: +50%
Disease immunity: +48%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
elven-silk robe 'Brenithel' (17 def, 4 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +4
Defense: +17 (+6 eff.)
Ranged Defense: +12 (+3 eff.)
Effects on melee hit:
* 42% chance to corrode armour by 30%
Changes stats: +9 Con
Changes resistances: +59% nature / +2% physical
Changes damage: +53% nature
Physical save: +6 (+0 eff.)
Blindness immunity: +10%
Poison immunity: +50%
Disease immunity: +48%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Abysswrecker' (21/21, 51-71.4 power, 18 apr)
Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 51.0 - 71.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* Slows global speed by 40%
* 10% chance to knock the target back
* 10% chance to create an air burst
Travel speed: +200%
Damage (Ranged): +30 temporal / +72 physical / +12 fire / +26 nature / +12 mind
Burst (radius 1) on hit: +4 fire
Burst (radius 2) on crit: +8 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of dragonbone arrows 'Abysswrecker' (21/21, 51-71.4 power, 18 apr)Requires:
- Dexterity 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 51.0 - 71.4
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* Slows global speed by 40%
* 10% chance to knock the target back
* 10% chance to create an air burst
Travel speed: +200%
Damage (Ranged): +30 temporal / +72 physical / +12 fire / +26 nature / +12 mind
Burst (radius 1) on hit: +4 fire
Burst (radius 2) on crit: +8 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
pair of voratun boots 'Oozeknave' (0 def, 15 armour)
Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +15
Fatigue: +4%
Effects on melee hit:
* 30% chance to blind
Changes stats: +4 Wil
Changes resistances penetration: +10% nature / +5% mind
Mental save: +12 (+6 eff.)
Life regen: +9.10
Maximum hate: +12.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +3%
Infravision radius: +3
Healing mod.: +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
pair of voratun boots 'Oozeknave' (0 def, 15 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +15
Fatigue: +4%
Effects on melee hit:
* 30% chance to blind
Changes stats: +4 Wil
Changes resistances penetration: +10% nature / +5% mind
Mental save: +12 (+6 eff.)
Life regen: +9.10
Maximum hate: +12.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +3%
Infravision radius: +3
Healing mod.: +50%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.