
Wand of DeathRequires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / wand ; tier 3
When wielded/worn:
Changes resistances penetration: +10% blight / +10% cold / +10% darkness
Talent mastery: +0.20 Spell / Animus
Maximum souls: +3.00
It can be used to fires a death ray (darkness and cold damage that can instantly kill weakened enemies; damage scales with magic), costing 12 power out of 30/30.
You can only see it because it is darker than its surroundings. It feels as cold as a grave.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stats: 30% Wil, 50% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6 (+2 eff.)
Changes stats: +2 Dex / +2 Con
Changes damage: +10% physical
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Heaven's Glint (36-46.8 power, 10 apr)Requires:
- Magic 36
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 4
Base power: 36.0 - 46.8
Uses stats: 30% Wil, 105% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +14.0%
Attack speed: 100%
Damage (Melee): +20 cold
Damage conversion: 50% light
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes damage: +20% light
Spellpower: +20 (+2 eff.)
Light radius: +2
Talent on hit(spell): Sun Flare (10% chance level 4).
Activating this item is instant.
It can be used to activate talent Circle of Blazing Light (costing 24 power out of 50/50) :
Effective talent level: 4.0
Power cost: 24 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 7 each turn, and deals 30.04 light damage and 23.28 fire damage per turn to everyone else within its radius. The circle lasts 7 turns.
The damage will increase with your Spellpower.
Magic from high above the clouds. This dagger serves good.
This item has been sent to the Item's Vault.

Scabpierce the voratun greatsword (73.5-117.6 power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 73.5 - 117.6
Uses stats: 30% Wil, 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 40% chance to daze
* 83% chance to cause random gloom
Damage (Melee): +4 nature / +64 mind
Burst (radius 2) on crit: +4 nature
When wielded/worn:
Effects on melee hit:
* 41% chance to daze
Changes stats: +16 Cun / +15 Wil
Changes resistances penetration: +10% nature
Massive two-handed swords.
This item has been sent to the Item's Vault.

StrikeoracleRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stats: 30% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
On weapon hit:
* 20% chance to gain 10% of a turn
Damage (Ranged): +10 cold
Burst (radius 2) on crit: +6 lightning / +2 temporal
When wielded/worn:
Physical power: +23 (+2 eff.)
Changes stats: +7 Str
Changes resistances: +3% temporal
Changes resistances penetration: +5% arcane
Changes damage: +18% cold
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Adymina the thorny mindstar (8-8.8 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 8.0 - 8.8
Uses stats: 70% Wil, 50% Mag, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 mind / 3 darkness
Changes stats: +2 Con / +1 Wil
Changes resistances: +4% blight
Changes damage: +4% nature / +2% mind / +3% darkness
Grants telepathy: Demon/Minor Demon/Major
Disease immunity: +12%
Life regen: +0.50
Maximum life: +17.00
Mindpower: +6 (+1 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Sepsisstake the voratun waraxe (40-56 power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stats: 30% Wil, 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +20 mind
When wielded/worn:
Accuracy: +15 (+5 eff.)
Changes stats: +5 Str / +1 Wil
Changes resistances: +6% all
Changes resistances penetration: +25% nature / +5% mind
Changes damage: +11% physical
Stamina when hit: +2.40
Maximum hate: +4.00
Mental crit. chance: +1%
Heals friendly targets nearby when you use a nature summon: +10
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns.
One-handed war axes.
This item has been sent to the Item's Vault.

Aeromirin the quiver of elven-wood arrows (32/271, 54-75.6 power, 32 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 54.0 - 75.6
Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +32
Physical crit. chance: +2.5%
Capacity: 271
Turns elapse between self-loadings: 0
Damage (Ranged): +12 mind / +8 blight
Burst (radius 1) on hit: +12 mind
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Ammo reloads per turn: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires:
- Strength 30
- Dexterity 20
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 5
Base power: 62.0 - 86.8
Uses stats: 30% Wil, 50% Dex, 50% Mag, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +20
Physical crit. chance: +8.0%
Capacity: 18
On weapon crit:
* pin the target to the nearest wall
These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
It is part of a set of items.
With a better grip it would be the destroyer of your enemies.
When wielded/worn:
Damage (Melee): 25 vim draining blight
Damage when hit (Melee): 25 vim draining blight
Changes stats: +3 Cun / +9 Mag
Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood
Physical save: +10 (+2 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
Disease immunity: +100%
Maximum vim: +25.00
Spellpower: +10 (+1 eff.)
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 0
It can be used to activate talent Blood Grasp (costing 7 power out of 12/12) :
Effective talent level: 5.0
Power cost: 7 out of 12/12.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 547.67 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Eye of Winter (94% power, 18 apr, cold damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Power: 95% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Kinetic Focus (88% power, 18 apr, physical damage)Requires:
- Willpower 18
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 89% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +10% physical
Changes resistances penetration: +6% physical
Changes damage: +10% physical
Talent mastery: +0.10 Psionic / Kinetic mastery
Talent granted: +1 Psionic Maelstrom
Physical save: +6 (+3 eff.)
Psi when firing a critical mind attack: +1.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

vined mindstar 'Ce'Noma' (83% power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Power: 84% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 16 mind
Changes stats: +3 Wil
Changes resistances: +3% light
Changes damage: +3% mind
Physical save: +3 (+2 eff.)
Silence immunity: +15%
Only die when reaching: -60.00 life
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

purifying vined mindstar of clarity (87% power, 18 apr, nature damage)Requires:
- Willpower 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This purifying mindstar will cleanse other mindstars.
Power: 87% Range: 1.1x
Uses stats: 35% Wil, 0% Mag, 15% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Effects when hit in melee:
* 4 arcane resource burn
Changes resistances: +3% arcane
Changes resistances penetration: +3% arcane
Changes damage: +4% arcane
Mental save: +4 (+3 eff.)
Maximum psi: +10.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
Activating this item is instant.
It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown :
Effective talent level: 5.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
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