

1.0
T1 dagger 1H weapon
Reqs Dex 11
[Normal]
Power 10.0 - 13.0 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +4.0%
Atk.spd 100%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


1.0
T1 dagger 1H weapon
Reqs Dex 11
[Normal]
Power 10.5 - 13.7 Physical
Uses 50% Str, 50% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +5
Crit +4.0%
Atk.spd 100%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


3.0
T1 greatsword 2H weapon
Reqs Str 11
[Ego]
Arcane
Power 14.5 - 23.2 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +1
Crit +2.5%
Atk.spd 100%
On Hit:
* 25% chance for lightning to strike from the target to a second target dealing 29 damage
Massive two-handed swords.
This item has been sent to the Item's Vault.


3.0
T1 mace 1H weapon
Reqs Str 11
[Ego]
Nature/Master
Power 12.5 - 17.5 Physical
Uses 100% Str
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +0.5%
Atk.spd 100%
Melee+ +6 nature
While equipped:
dps ----------
Acc +6 (+6 eff.)
----- def -----
Defense +5 (+5 eff.)
Disarm- +20%
Blunt and deadly.
This item has been sent to the Item's Vault.


3.0
T1 battleaxe 2H weapon
Reqs Str 11
[Ego]
Nature
Power 11.5 - 17.2 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +4.5%
Atk.spd 100%
Melee+ +7 nature
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


0.0
T1 black gem
Reqs Level 15
[Normal]
While equipped:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
Item imbue powers:
Stats +1 Str +1 Dex +1 Mag
+1 Wil +1 Cun +1 Con
When used as an alchemist bomb:
Bomb damage +5%
Latent Damage Type: Acid
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.