

Requires:
- Dexterity 26
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 3
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +3 Cun / +4 Dex
Changes damage: +15% physical
Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns)
A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes resistances: +5% arcane
Changes resistances penetration: +10% arcane
Changes damage: +9% blight
Physical save: +12 (+4 eff.)
Spell save: +11 (+4 eff.)
Mental save: +8 (+3 eff.)
Silence immunity: +32%
Confusion immunity: +32%
Stun/Freeze immunity: +40%
Spellpower: +4 (+4 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 137% Range: 1.3x
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 139% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 blight
When wielded/worn:
Changes stats: +10 Mag / +11 Cun / +1 Con
Changes damage: +32% cold
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Physical save: +12 (+6 eff.)
Spell save: +7 (+2 eff.)
Mental save: +9 (+4 eff.)
Vim when firing critical spell: +6.00
Maximum vim: +30.00
Maximum neg.energy: +30.00
Spellpower: +17 (+6 eff.)
Spell crit. chance: +9%
Light radius: +2
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 whip 2H weapon
Reqs Str 40
[Unique]
Nature/Master
Weapon Damage 56.0 - 61.6 Physical
Uses 40% Dex, 90% Str
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +14.0%
Attack Speed 125%
On Hit: 10% Lightning Breath level 3
On Hit: 10% Poison Breath level 3
On Hit: 10% Acid Breath level 3
On Hit:
* hit up to two adjacent enemies
While equipped:
offense ------
Damage +12% acid +12% nature
+12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.