

Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +7% physical / +13% cold
Allows you to breathe in: water
Stamina each turn: +0.20
Amulets can have magical properties.
This item has been sent to the Item's Vault.


ash magestaff 'Urugrim' (21-25.2 power, 3 apr, lightning damage)
Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
Base power: 21.0 - 25.2
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +4 physical
When wielded/worn:
Accuracy: +7
Armour penetration: +3
Physical crit. chance: +6.0%
Physical power: +13
Damage when the wearer hits(melee): 11 silence
Changes damage: +15% lightning
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Mana each turn: +0.14
Maximum mana: +37.00
Spellpower: +18
Spell crit. chance: +13%
It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3
Changes stats: +5 Cun
Changes resistances: +9% blight
Critical mult.: +18.00%
Life regen: +2.70
Hate when firing a critical mind attack: +4.00
Maximum life: +48.00
Mental crit. chance: +9%
Healing mod.: +20%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Physical crit. chance: +10.0%
Attack speed: 100%
Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Con
Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons
See invisible: +25
It can be used to activate talent Unstoppable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy.
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
It is part of a set of items.
Base power: 13.5 - 14.9
Uses stats: 45% Wil, 25% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +8 nature slow
When wielded/worn:
Damage when the wearer hits(melee): 4 lightning
Damage when the wearer is hit: 4 physical / 7 fire / 6 cold / 7 lightning / 6 acid
Changes resistances: +4% physical / +6% fire / +12% cold / +7% lightning / +6% acid
Changes damage: +9% lightning
Mindpower: +4
Mental crit. chance: +4%
It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.