Staff of Domination (40-48 power, 12 apr, mind damage)
Requires:
- Willpower 40
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stats: 60% Mag, 60% Wil
Damage type: Mind
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +30% mind
Talent masteries: +0.20 Cursed / Punishments +0.20 Psionic / Projection +0.20 Spell / Illusion +0.20 Psionic / Psychic Assault
Mana when firing critical spell: +10.00
Psi when firing a critical mind attack: +5.00
Spellpower: +20
Spell crit. chance: +10%
Mindpower: +20
Mental crit. chance: +10%
This staff seems to hold your attention, making if difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.
Staff of Domination (40-48 power, 12 apr, mind damage)Requires:
- Willpower 40
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stats: 60% Mag, 60% Wil
Damage type: Mind
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Wil
Changes damage: +30% mind
Talent masteries: +0.20 Cursed / Punishments +0.20 Psionic / Projection +0.20 Spell / Illusion +0.20 Psionic / Psychic Assault
Mana when firing critical spell: +10.00
Psi when firing a critical mind attack: +5.00
Spellpower: +20
Spell crit. chance: +10%
Mindpower: +20
Mental crit. chance: +10%
This staff seems to hold your attention, making if difficult to look away. Once you grasp the staff, the hold vanishes and everything else seems to wait on your command.
This item has been sent to the Item's Vault.
Tempestveil the dragonbone vilestaff (39-46.8 power, 6 apr, blight damage)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 39.0 - 46.8
Uses stat: 100% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13
Physical crit. chance: +19.0%
Physical power: +13
Changes stats: +1 Mag
Damage when the wearer hits(melee): 4 blight / 33 shadowflame / 18 silence
Changes resistances: +9% lightning
Changes damage: +6% lightning / +30% blight
Talent granted: +1 Command Staff
Critical mult.: +74.00%
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +40.00
Spellpower: +33
Spell crit. chance: +14%
See invisible: +14
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Tempestveil the dragonbone vilestaff (39-46.8 power, 6 apr, blight damage)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 39.0 - 46.8
Uses stat: 100% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13
Physical crit. chance: +19.0%
Physical power: +13
Changes stats: +1 Mag
Damage when the wearer hits(melee): 4 blight / 33 shadowflame / 18 silence
Changes resistances: +9% lightning
Changes damage: +6% lightning / +30% blight
Talent granted: +1 Command Staff
Critical mult.: +74.00%
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum mana: +40.00
Spellpower: +33
Spell crit. chance: +14%
See invisible: +14
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)
Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +13
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5.0
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 120.66 fire and 155.14 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (13 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +13
Fatigue: +4%
Changes stats: +6 Cun / +6 Wil
Changes resistances: +35% fire
Changes damage: +35% fire
It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) :
Effective talent level: 2.0
Power cost: 25 out of 50/50.
Range: 5.0
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 120.66 fire and 155.14 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (11 def, 0 armour)
Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +11
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 130.46 fire and 130.46 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Crown of Burning Pain (11 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +11
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 130.46 fire and 130.46 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
Cinderfeet (3 def, 5 armour)
Requires:
- Dexterity 10
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +5
Defense: +3
Fatigue: +6%
Changes stats: +4 Cun / +4 Mag
Changes resistances: +20% cold
Changes damage: +18% fire
Light radius: +2
Trails fire behind you, dealing damage based on spellpower.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.
Cinderfeet (3 def, 5 armour)Requires:
- Dexterity 10
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour: +5
Defense: +3
Fatigue: +6%
Changes stats: +4 Cun / +4 Mag
Changes resistances: +20% cold
Changes damage: +18% fire
Light radius: +2
Trails fire behind you, dealing damage based on spellpower.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.