

Requires:
- Talent Armour Training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +14 Str / +5 Con
Damage when the wearer hits(melee): 4 nature
Damage when the wearer is hit: 8 mind
Changes resistances: +15% fire / +12% cold / +13% lightning / +7% acid / +3% nature
Changes resistances penetration: +5% mind
Changes damage: +9% nature / +6% mind
Physical save: +14
Mental save: +12
It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown :
Effective talent level: 2.0
Power cost: 28 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit.
The chance to hit increases with your Physical Power.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +32
Armour penetration: +17
Defense: +16
Changes stats: +10 Cun / +8 Dex
Damage when the wearer hits(melee): 6 mind
Damage when the wearer is hit: 4 mind
Changes resistances: +6% cold
Changes damage: +12% mind
Grants telepathy: Humanoid/Orc
Stun/Freeze immunity: +50%
Life regen: +4.30
Psi each turn: +0.20
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.4
Power cost: 30 out of 30/30.
Range: 7.0
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


dwarven-steel gauntlets 'Zubalratira' (0 def, 2 armour)
Requires:
- Heavy armour training
Infused by nature
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Accuracy: +5 (+5 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 8 acid / 6 lightning
Changes resistances: +5% acid / +5% lightning
Changes damage: +3% acid / +3% lightning
Physical save: +5 (+5 eff.)
Mental save: +5 (+5 eff.)
Disarm immunity: +20%
Mana each turn: +0.04
Maximum mana: +60.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+5 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+3 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +4 Str
Changes resistances: +6% fire / +3% mind / +5% cold
Disarm immunity: +10%
Maximum life: +20.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Accuracy: +5 (+3 eff.)
Defense: +1 (+0 eff.)
Effects on melee hit:
* 10% chance to reduce armor by 26%
Changes stats: +2 Wil
Changes resistances penetration: +20% physical
Physical save: +6 (+6 eff.)
Disarm immunity: +10%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Spellhunt Remnants (1 def, 2 armour)
Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+4 eff.)
Maximum life: +20.00
Mindpower: +4 (+4 eff.)
Mental crit. chance: +3%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.