River's Fury (125% power, 8 apr)
3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Weapon Damage 126% Range: 1.0x-1.4x
Uses 120% Str
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+8 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+2 eff.)
defense ------
Resistance +10% cold
Tidal Wave:
Effective talent level: 1.0
Power cost 66 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.88 cold damage and 4.21 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
River's Fury (125% power, 8 apr)3.0 Encumbrance
T1 trident 2H weapon
[Unique]
Arcane
Weapon Damage 126% Range: 1.0x-1.4x
Uses 120% Str
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 100%
On-hit +15 cold
While equipped:
offense ------
Spellpower +10 (+8 eff.)
Move Speed +10%
Damage +10% cold
Accuracy +10 (+2 eff.)
defense ------
Resistance +10% cold
Tidal Wave:
Effective talent level: 1.0
Power cost 66 out of 80/80.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 4.88 cold damage and 4.21 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 3 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.
This item has been sent to the Item's Vault.
Aetherwalk (6 def, 0 armour)
2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+11 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 63 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 20 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.
Aetherwalk (6 def, 0 armour)2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+11 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 63 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 20 power out of 24/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.
Elemental Fury
0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +3 Cun +3 Mag
offense ------
Damage +12% lightning +12% fire
+12% arcane +12% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +3 Cun +3 Mag
offense ------
Damage +12% lightning +12% fire
+12% arcane +12% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.
Unstoppable Mauler (159% power, 15 apr)
5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Master
Weapon Damage 160% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +3.0%
Attack Speed 100%
On Hit: 15% Sunder Armour 3
While equipped:
offense ------
Accuracy +20 (+4 eff.)
defense ------
Pinning Resist +100%
Knockbk Resist +100%
Fearless Cleave:
Effective talent level: 3.0
Power cost 15 out of 18/18.
Range melee/personal
Cooldown: 0
Travel.spd instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.
Unstoppable Mauler (159% power, 15 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Master
Weapon Damage 160% Range: 1.0x-1.5x
Uses 120% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +3.0%
Attack Speed 100%
On Hit: 15% Sunder Armour 3
While equipped:
offense ------
Accuracy +20 (+4 eff.)
defense ------
Pinning Resist +100%
Knockbk Resist +100%
Fearless Cleave:
Effective talent level: 3.0
Power cost 15 out of 18/18.
Range melee/personal
Cooldown: 0
Travel.spd instantaneous
Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)
3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 25 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 20 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
Acera (140% power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Acid
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 25 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 20 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.
troll-hide drakeskin leather armour of natural resilience (20 def, 8 armour)
9.0 Encumbrance
T5 light armor
[Ego++]
Nature/Disrupt
While equipped:
defense ------
Armor +8
Defense +20 (+5 eff.)
Fatigue +8%
Resistance +16% nature +14% blight
Resist Against +8% Unnatural
Life +46.00
Life Regen +11.60
Healmod +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
troll-hide drakeskin leather armour of natural resilience (20 def, 8 armour)9.0 Encumbrance
T5 light armor
[Ego++]
Nature/Disrupt
While equipped:
defense ------
Armor +8
Defense +20 (+5 eff.)
Fatigue +8%
Resistance +16% nature +14% blight
Resist Against +8% Unnatural
Life +46.00
Life Regen +11.60
Healmod +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)
7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +18
Hardiness +20%
Defense +20 (+5 eff.)
Ranged Defense +10 (+3 eff.)
Fatigue +30%
other -------
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Titanic (20 def, 18 armour, 320 block)7.0 Encumbrance
T3 shield armor
Reqs - Shield usage training
[Unique]
Master
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
defense ------
Armor +18
Hardiness +20%
Defense +20 (+5 eff.)
Ranged Defense +10 (+3 eff.)
Fatigue +30%
other -------
Talents +1 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.
Spectral Blade (130% power, 25 apr)
0.1 Encumbrance
T2 greatsword 2H weapon
Reqs Mag 18
[Unique]
Arcane/Master
Weapon Damage 131% Range: 1.0x-1.6x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+5 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Spectral Blade (130% power, 25 apr)0.1 Encumbrance
T2 greatsword 2H weapon
Reqs Mag 18
[Unique]
Arcane/Master
Weapon Damage 131% Range: 1.0x-1.6x
Uses 10% Mag, 120% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +25
Critical Rate +3.0%
Attack Speed 111%
On-hit +15 arcane
On-crit, radius 2 +30 arcane silence
While equipped:
offense ------
Spellpower +5 (+5 eff.)
other -------
Mana/turn +0.50
See Invisibility +10
Blind-Fight: No penalty when attacking invisible/stealthed
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.
Sword of Potential Futures (133% power, 10 apr)
3.0 Encumbrance
T3 longsword 1H weapon
Reqs Mag 24
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 134% Range: 1.0x-1.4x
Uses 20% Mag, 80% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+2 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (133% power, 10 apr)3.0 Encumbrance
T3 longsword 1H weapon
Reqs Mag 24
[Unique]
Arcane
In the past there was a dagger with it.
Weapon Damage 134% Range: 1.0x-1.4x
Uses 20% Mag, 80% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Spell Crit +5%
Spellpower +5 (+2 eff.)
Damage +5% temporal
defense ------
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Blood-Letter (140% power, 4.5 apr)
3.0 Encumbrance
T3 waraxe 1H weapon
[Unique]
Nature/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath level 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
Blood-Letter (140% power, 4.5 apr)3.0 Encumbrance
T3 waraxe 1H weapon
[Unique]
Nature/Master
Weapon Damage 141% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +7.0%
Attack Speed 100%
Damage Conversion 50% ice
On Hit: 15% Ice Breath level 2
While equipped:
offense ------
Ignore resists +20% cold
defense ------
Armor +20
Pierce Iceblocks +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)
1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+7 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
offense ------
Spell Crit +5%
Critical power +20.00%
Spellpower +12 (+7 eff.)
Damage +15% lightning
defense ------
Armor +5
Resistance +15% lightning
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
On Spell Hit: 10% Lightning level 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Stormlash (115% power, 7 apr)
3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 115% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+1 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 15.67 to 47.00 lightning damage (based on Magic and Dexterity).
Uses 9 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Stormlash (115% power, 7 apr)3.0 Encumbrance
T1 whip 1H weapon
[Unique]
Arcane
Weapon Damage 115% Range: 1.0x-1.1x
Uses 100% Dex
Damage Physical
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% dazing lightning
On Critical:
* Focus the lightning forces on an enemy
While equipped:
offense ------
Damage +10% lightning
Accuracy +7 (+1 eff.)
Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 15.67 to 47.00 lightning damage (based on Magic and Dexterity).
Uses 9 power out of 10/10
This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)
1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 65% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Silent Blade (129% power, 10 apr)1.0 Encumbrance
T2 dagger 1H weapon
[Unique]
Master
Weapon Damage 129% Range: 1.0x-1.3x
Uses 35% Str, 65% Dex
Damage Physical
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +8.0%
Attack Speed 100%
On-hit +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
offense ------
Accuracy +10 (+2 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.
Star (100% power, 0 apr)
1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Str, 20% Dex
Damage Light
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
Star (100% power, 0 apr)1.0 Encumbrance
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Weapon Damage 100% Range: 1.0x-1.3x
Uses 20% Str, 20% Dex
Damage Light
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 125%
On Hit:
* Deal 70 Light damage.
While equipped:
other -------
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
Dagger of the Past (129% power, 20 apr)
1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Mag, 50% Dex
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+4 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (129% power, 20 apr)1.0 Encumbrance
T3 dagger 1H weapon
Reqs Mag 24
[Unique]
Arcane
Potentially it would go with a sword in the future.
Weapon Damage 129% Range: 1.0x-1.3x
Uses 50% Mag, 50% Dex
Damage Physical
Mastery Dagger Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +20
Critical Rate +20.0%
Attack Speed 111%
On-hit +5 temporal
Damage Conversion 30% temporal
While equipped:
offense ------
Move Speed +20%
Damage +5% temporal
defense ------
Defense +10 (+3 eff.)
Spell save +10 (+4 eff.)
Out-of-Phase Defense +10
Out-of-Phase Resistance +5%
Out-of-Phase Resilience +15%
other -------
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.