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Forbidden Tome: "The Day It Came"
Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden
It can be used to read the book.
The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 2
It can be used to read the book.
The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.
This item has been sent to the Item's Vault.
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Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: tome / forbidden ; tier 4
It can be used to read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+2 eff.)
Armour: +10
Changes resistances: +23% light / +21% darkness
Changes resistances penetration: +25% temporal
Critical mult.: +20.00%
Blindness immunity: +22%
Stamina each turn: +2.00
Only die when reaching: -40.00 life
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +12
Talent masteries: +0.40 Cunning / Called Shots +0.40 Spell / Energy alchemy
Critical mult.: +20.46%
Mental save: +12 (+2 eff.)
Blindness immunity: +20%
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Spellpower on spell critical (stacks up to 3 times): +10
Amulets make your neck look great!
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +6 Con
Changes resistances: +15% acid / +9% darkness
Changes damage: +15% acid
Physical save: +14 (+2 eff.)
Mindpower: +7 (+2 eff.)
Light radius: +3
Infravision radius: +3
See invisible: +15
A belt that goes around your waist.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Infused by arcane disrupting forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 30% Wil, 30% Cun
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 15% chance to slow global speed by 73%
* 22% chance to reduce armor by 60%
When wielded/worn:
Damage when hit (Melee): 6 acid
Changes resistances: +18% nature / +9% fire
Changes damage: +18% mind
Mental save: +18 (+4 eff.)
Silence immunity: +22%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce damage dealt by 35%
* 20% chance to reduce all saves and defense by 44
Damage when hit (Melee): 10 mind
Changes stats: +6 Str / +3 Dex / +5 Wil / +5 Cun
Changes resistances: +6% lightning / +15% mind
Changes resistances penetration: +15% mind
Changes damage: +3% lightning / +21% mind
Physical save: +18 (+3 eff.)
Spell save: +17 (+3 eff.)
Mental save: +19 (+4 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +5 Wil
Changes resistances: +11% lightning / +11% temporal
Changes resistances penetration: +25% mind
Changes damage: +9% darkness
Mental save: +9 (+2 eff.)
Equilibrium when hit: +0.28
Hate when firing a critical mind attack: +5.21
Maximum psi: +52.13
Mindpower: +31 (+7 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes resistances: +14% blight / +10% nature / +9% darkness
Changes resistances penetration: +25% mind
Life regen: +10.00
Equilibrium when hit: +0.24
Mindpower: +30 (+6 eff.)
Mental crit. chance: +8%
Healing mod.: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Changes stats: +4 Str / +4 Wil / +5 Cun
Changes resistances: +6% physical
Changes resistances penetration: +25% mind
Spell save: +18 (+3 eff.)
Only die when reaching: -80.00 life
Maximum stamina: +30.00
Mental crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +17
Defense: +10 (+3 eff.)
Fatigue: +4%
Changes stats: +2 Mag
Changes resistances: +18% blight / +11% temporal / +32% darkness / +6% cold
Changes resistances penetration: +17% temporal / +12% darkness / +20% physical
Changes damage: +15% physical
Critical mult.: +20.00%
Blindness immunity: +20%
Defense after a teleport: +26
Resist all after a teleport: +16%
New effects duration reduction after a teleport: +12%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +11 (+3 eff.)
Armour: +3
Fatigue: +5%
Changes stats: +4 Str / +5 Dex
Poison immunity: +20%
Confusion immunity: +20%
Stun/Freeze immunity: +20%
Psi when hit: +0.32
Maximum psi: +50.67
Mental crit. chance: +2%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
When used to modify unarmed attacks:
Base power: 38.0 - 53.2
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Attack speed: 83%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +13
Fatigue: +5%
Changes stats: +3 Str / +13 Mag / +9 Wil / +1 Cun
Changes resistances: +6% mind
Changes damage: +17% blight / +17% arcane
Spell crit. chance: +4%
Infravision radius: +6
See invisible: +6
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Armour: +3
Defense: +7 (+2 eff.)
Effects on melee hit:
* 21% chance to reduce strength, dexterity, and constitution by 50
Damage when hit (Melee): 4 lightning
Changes stats: +3 Str
Changes resistances: +6% blight / +9% physical / +10% darkness / +10% fire
Changes resistances penetration: +5% blight
Changes damage: +9% lightning / +21% blight
Lowers spell cool-downs by: 10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 54.0 - 64.8
Uses stat: 92% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 19
On weapon hit:
* 20% chance to create vines that bind the target to the ground dealing 344 nature damage and pinning them for 3 turns
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Deals 147 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity)
Damage (Ranged): +23 mind / +8 lightning
Damage (radius 1) on hit: +23 mind
Damage (radius 2) on crit: +8 lightning
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Fatigue: -8%
Effects on melee hit:
* 20% chance to slow global speed by 79%
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +7 Str / +7 Mag
Changes damage: +9% light
Spell save: +18 (+2 eff.)
Spellpower: +30 (+4 eff.)
Spell crit. chance: +3%
Light radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour: +2
Effects on melee hit:
* 22% chance to reduce damage dealt by 39%
Changes stats: +3 Dex
Changes resistances: +15% light
Changes resistances penetration: +5% physical
Changes damage: +29% darkness
Damage affinity(heal): +5% darkness
Mental save: +10 (+2 eff.)
Light radius: +10
Infravision radius: +4
See stealth: +24
See invisible: +18
It can be used to activate talent Moonlight Ray, placing all other charms into a 6 cooldown :
Effective talent level: 5.5
Power cost: 6 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 467.51 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Defense: +10 (+3 eff.)
Changes stats: +5 Str
Changes resistances: +13% darkness / +16% mind
Changes damage: +15% light
Damage affinity(heal): +5% light
Critical mult.: +21.42%
Only die when reaching: -60.00 life
Maximum stamina: +32.13
Light radius: +10
It can be used to activate talent Sun Flare, placing all other charms into a 22 cooldown :
Effective talent level: 4.5
Power cost: 22 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 668.83 light damage.
At talent level 3 you gain 78% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Physical power: +25 (+5 eff.)
Defense: +31 (+8 eff.)
Changes stats: +9 Str / +3 Dex / +6 Mag / +6 Con
Critical mult.: +15.00%
Maximum stamina: +30.70
Spellpower: +15 (+2 eff.)
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.