Boots of the Hunter (2 def, 12 armour)
Requires:
- Talent Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12
Armour: +12
Defense: +2
Fatigue: +8%
Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator
Spell save: +10
Mental save: +10
Stun/Freeze immunity: +40%
Maximum life: +80.00
It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
Boots of the Hunter (2 def, 12 armour)Requires:
- Talent Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12
Armour: +12
Defense: +2
Fatigue: +8%
Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator
Spell save: +10
Mental save: +10
Stun/Freeze immunity: +40%
Maximum life: +80.00
It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.
voratun shield 'Beloriarakira' (24 def, 20 armour, 367 block)
Requires:
- Strength 48
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +20
Defense: +24
Ranged Defense: +12
Fatigue: +14%
Changes stats: +1 Str
Damage when the wearer hits(melee): 4 physical
Talent granted: +5 Block
Handheld deflection devices
This item has been sent to the Item's Vault.
voratun shield 'Beloriarakira' (24 def, 20 armour, 367 block)Requires:
- Strength 48
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +20
Defense: +24
Ranged Defense: +12
Fatigue: +14%
Changes stats: +1 Str
Damage when the wearer hits(melee): 4 physical
Talent granted: +5 Block
Handheld deflection devices
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% fire / +10% cold / +10% lightning
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% fire / +10% cold / +10% lightning
Talent mastery: +0.20 Golem / Arcane
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone appears faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic EyeRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% fire / +10% cold / +10% lightning
Talent mastery: +0.20 Golem / Arcane
When used to imbue an object:
Changes stats: +5 Con / +5 Mag
Changes damage: +10% fire / +10% cold / +10% lightning
Talent mastery: +0.20 Golem / Arcane
Talent on hit(spell): Eye Beam (10% chance level 2).
This cracked gemstone appears faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
quiver of elven-wood arrows 'Cyrayavena' (13/31, 43-60.2 power, 14 apr)
Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 43.0 - 60.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Physical crit. chance: +16.5%
Capacity: 31
Special effect when this weapon crits: cripple the target
Damage when this weapon hits(ranged): +8 arcane / +4 temporal
Burst (radius 1) on hit: +4 arcane
When wielded/worn:
Ammo reloads per turns: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
quiver of elven-wood arrows 'Cyrayavena' (13/31, 43-60.2 power, 14 apr)Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 43.0 - 60.2
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +14
Physical crit. chance: +16.5%
Capacity: 31
Special effect when this weapon crits: cripple the target
Damage when this weapon hits(ranged): +8 arcane / +4 temporal
Burst (radius 1) on hit: +4 arcane
When wielded/worn:
Ammo reloads per turns: +3
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +0 Cun
Damage when the wearer hits(melee): 0 darkness
Reduce damage by fixed amount: +10 all
Changes damage: +0% darkness
Talent mastery: +0.00(-) Cunning / Stealth
Spell save: +0
Mental save: +0
Confusion immunity: +0%
Knockback immunity: +0%
Light radius: +0
This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +0 Cun
Damage when the wearer hits(melee): 0 darkness
Reduce damage by fixed amount: +10 all
Changes damage: +0% darkness
Talent mastery: +0.00(-) Cunning / Stealth
Spell save: +0
Mental save: +0
Confusion immunity: +0%
Knockback immunity: +0%
Light radius: +0
This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)
Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
When wielded/worn:
Armour: +12
Defense: +12
Changes stats: +5 Mag / +5 Wil
Damage when the wearer is hit: 10 darkness
Changes resistances: -10% fire / +30% blight / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 15
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 3
It is part of a set of items.
When wielded/worn:
Armour: +12
Defense: +12
Changes stats: +5 Mag / +5 Wil
Damage when the wearer is hit: 10 darkness
Changes resistances: -10% fire / +30% blight / +30% darkness / -10% light
Changes damage: +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fel magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.