Cuthisagen the Blackraze
Requires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Damage when this weapon hits(ranged): +6 lightning
Burst (radius 2) on crit: +2 darkness
When wielded/worn:
Accuracy: +32
Changes damage: +6% darkness
Talent cooldown: Steady Shot (-3 turns)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Cuthisagen the BlackrazeRequires:
- Dexterity 35
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 4
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Damage when this weapon hits(ranged): +6 lightning
Burst (radius 2) on crit: +2 darkness
When wielded/worn:
Accuracy: +32
Changes damage: +6% darkness
Talent cooldown: Steady Shot (-3 turns)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Viper's Retort (24-28.8 power, 8 apr, nature damage)
Requires:
- Magic 24
- Cunning 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stats: 65% Mag, 65% Cun
Damage type: Nature
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes damage: +20% acid / +20% nature
Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns)
Spellpower: +10
Spell crit. chance: +25%
The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning.
This item has been sent to the Item's Vault.
Viper's Retort (24-28.8 power, 8 apr, nature damage)Requires:
- Magic 24
- Cunning 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 24.0 - 28.8
Uses stats: 65% Mag, 65% Cun
Damage type: Nature
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +8
Attack speed: 100%
Damage conversion: 30% poison
When wielded/worn:
Changes damage: +20% acid / +20% nature
Talents cooldown: Healing Light (-1 turn) Poison Storm (-2 turns) Venomous Strike (-2 turns) Arcane Reconstruction (-2 turns)
Spellpower: +10
Spell crit. chance: +25%
The top of this ebony staff is carved in the shape of a viper's head. Venom drips from its fangs, and its black eyes gleam with serpentine cunning.
This item has been sent to the Item's Vault.
Corpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 53.01 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 53.01 blight damage for each disease it is infected with.
This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)
Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 70% Dex, 50% Str
Damage type: Bright light
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 70% Dex, 50% Str
Damage type: Bright light
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.
Meteor Staff (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 130% Mag
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes damage: +20% fire / +20% physical
Talent mastery: +0.20 Celestial / Meteor
Talent cooldown: Starstrike (-2 turns)
Talent granted: +1 Meteor Shower
Spellpower: +40 (+12 eff.)
Small meteoric stones swirl around the tip of this ashen-wood staff
This item has been sent to the Item's Vault.
Meteor Staff (20-24 power, 4 apr, fire element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 130% Mag
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes damage: +20% fire / +20% physical
Talent mastery: +0.20 Celestial / Meteor
Talent cooldown: Starstrike (-2 turns)
Talent granted: +1 Meteor Shower
Spellpower: +40 (+12 eff.)
Small meteoric stones swirl around the tip of this ashen-wood staff
This item has been sent to the Item's Vault.