
dwarven-steel greatsword 'Bethagana' (36-57.6 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.0 - 57.6
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
Damage when this weapon hits: +4 manaburn arcane
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +22.0%
Physical power: +14
Damage when the wearer is hit: 8 acid
Changes resistances: +9% lightning / +6% cold
Changes resistances penetration: +11% physical
Changes damage: +12% physical / +6% acid
Massive two-handed swords.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
When wielded/worn:
Armour: +3
Defense: +9
Changes stats: +3 Wil / +5 Mag
Damage when the wearer is hit: 10 temporal
Changes resistances: +20% temporal
Changes resistances penetration: +20% temporal
Changes damage: +20% temporal
Spellpower: +23
It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns.
The duration will scale with your Paradox.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+7 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+16 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+8 eff.)
Spell save: +35 (+8 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+6 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Elemental FuryPowered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

voratun amulet 'Aeremina'Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+3 eff.)
Changes stats: +5 Str / +9 Dex / +15 Con
Changes damage: +9% physical
Critical mult.: +10.00%
Physical save: +20 (+4 eff.)
Life regen: +15.00
Only die when reaching: -60.00 life
Maximum life: +64.00
Combat speed: +10%
Healing mod.: +20%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

voratun ring 'Jetstreak'Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Effects on melee hit:
* 10 arcane resource burn
Changes resistances: +3% blight / +28% fire / +3% nature / +20% physical
Changes damage: +29% fire / +12% darkness / +20% physical
Life regen: +17.00
Maximum life: +75.00
Healing mod.: +16%
Rings can have magical properties.
This item has been sent to the Item's Vault.

elven-silk robe 'Morningweeper' (0 def, 0 armour)Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +6% temporal / +6% light / +34% nature / +15% all / +6% acid / +15% blight / +39% cold / +40% mind / +40% darkness
Changes damage: +23% nature / +26% cold
Physical save: +38 (+9 eff.)
Spell save: +43 (+10 eff.)
Mental save: +79 (+15 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Flashwasp the pouch of voratun shots (19/19, 51.5-61.8 power, 6 apr)Requires:
- Dexterity 48
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 5
Base power: 51.5 - 61.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +7.0%
Capacity: 19
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Ranged): +26 lightning / +30 darkness / +30 blight / +26 mind
Damage (radius 2) on crit: +26 lightning
Damage against: +20% Living
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
