
Spider-Silk Robe of Spydrë (10 def, 15 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +40%
Defense: +10
Changes stats: +4 Wil / +5 Con
Damage when the wearer is hit: 20 poison / 20 nature slow
Changes resistances: +30% nature
Changes damage: +10% nature / +10% mind / +10% acid
Physical save: +10
Spell save: +10
Mindpower: +10
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal bonus arcane and darkness damage
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

voratun waraxe 'Glowtrial' (41-57.4 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn
* Random elemental explosion
Damage (Melee): +16 cold / +10 temporal
When wielded/worn:
Effects on melee hit:
* 15% chance to blind
Damage when hit (Melee): 11 temporal
Changes resistances: +16% temporal
Changes resistances penetration: +10% acid / +12% fire / +13% lightning / +12% cold
Changes damage: +15% temporal
Light radius: +1
One-handed war axes.
This item has been sent to the Item's Vault.

Heatarc (30.5-42.7 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 30.5 - 42.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +11 light
Damage against: +11% Undead
When wielded/worn:
Accuracy: +9 (+5 eff.)
Physical crit. chance: +8.0%
Changes stats: +1 Str / +2 Mag / +3 Wil
Changes resistances penetration: +5% blight / +10% fire
Changes damage: +9% physical
Stamina when hit: +0.70
One-handed war axes.
This item has been sent to the Item's Vault.

Blood-Letter (33-46.2 power, 4.5 apr)Requires:
- Dexterity 24
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +7.0%
Attack speed: 100%
When this weapon hits: Ice Breath (15% chance level 2).
Damage conversion: 50% ice
When wielded/worn:
Armour: +20
Changes resistances penetration: +20% cold
Ice block penetration: +25%
A hand axe carved out of the most frozen parts of the northern wasteland.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+8 eff.)
Ranged Defense: +8 (+6 eff.)
Fatigue: +6%
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +3 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Strength 35
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+6 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+7 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.
