
The Guardian's TotemRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 18 nature slow
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+5 eff.)
Mindpower: +8 (+2 eff.)
It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35.
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Tree of LifeRequires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +7 Wil / +6 Con
Changes resistances: +20% blight / +20% nature
Changes damage: +20% nature
Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony
Mindpower: +7 (+2 eff.)
Healing mod.: +25%
Heals all nearby living creatures by 5 points each turn.
Activating this item is instant.
It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Harindur (65-97.5 power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 65.0 - 97.5
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 26%
* leeches stamina from the target
Damage (Melee): +27 temporal / +24 nature
When wielded/worn:
Accuracy: +19 (+4 eff.)
Armour penetration: +17
Damage when hit (Melee): 24 nature slow
Changes resistances penetration: +16% physical
Reduces incoming crit damage: 5.00%
Mental save: +6 (+2 eff.)
Blindness immunity: +10%
Cut immunity: +25%
Confusion immunity: +20%
Stun/Freeze immunity: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Dairozor the dragonbone longbowRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +23 acid / +38 lightning
When wielded/worn:
Physical power: +4 (+0 eff.)
Changes stats: +3 Mag
Changes resistances penetration: +36% physical
Changes damage: +32% acid / +29% lightning
Critical mult.: +5.00%
Life regen: +0.40
Damage Shield penetration: +54%
Defense after a teleport: +5
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

living mindstar 'Torurin' (17-18.7 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This parasitic mindstar will draw strength from other psionic mindstars.
Base power: 17.0 - 18.7
Uses stats: 50% Wil, 50% Mag, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
* 10 arcane resource burn
Changes stats: +8 Wil
Changes resistances: +3% temporal
Grants telepathy: Dragon
Physical save: +14 (+3 eff.)
Spell save: +9 (+2 eff.)
Mental save: +11 (+4 eff.)
Knockback immunity: +5%
Equilibrium when hit: +2.10
Hate when firing a critical mind attack: +4.00
Maximum hate: +17.00
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
Life leech chance: +21%
Life leech: +22%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Unbreakable Greaves (8 def, 20 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+1 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+3 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.

Barkdare (0 def, 3 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +39 (+8 eff.)
Armour: +3
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +11 Dex
Changes resistances: +6% nature
Changes damage: +6% nature
Life regen: +6.00
Stamina each turn: +1.20
Psi each turn: +0.27
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+2 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

quiver of dragonbone arrows 'Growidol' (57/57, 68.5-95.9 power, 32 apr)Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Base power: 68.5 - 95.9
Uses stats: 50% Str, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +32
Crit. chance: +3.0%
Capacity: 57
Turns elapse between self-loadings: 1
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 40% chance to cause random gloom
* Slows global speed by 20%
* 27% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Ranged): +20 acid / +24 blight / +12 nature
Burst (radius 2) on crit: +8 blight
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 50% Dex, 50% Mag, 50% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+5 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+3 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Blightshank (36.5-47.45 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 36.5 - 47.5
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +11.0%
Attack speed: 100%
On weapon hit:
* 24% chance to disease
* 25% chance for lightning to arc to a second target
Damage (Melee): +24 blight / +16 lightning
When wielded/worn:
Accuracy: +24 (+6 eff.)
Armour penetration: +22
Armour: +10
Changes resistances penetration: +22% physical
Changes damage: +6% darkness
Physical save: +6 (+1 eff.)
Sharp, short and deadly.
This item has been sent to the Item's Vault.
