
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires:
- Magic 38
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 64.0 - 76.8
Uses stat: 140% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +10
Attack speed: 100%
Damage when this weapon hits: +10 % chance of confusion
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat
Spellpower: +12
Spell crit. chance: +18%
It can be used to activate talent Channel Staff (costing 9 power out of 20/20) :
Effective talent level: 2.0
Power cost: 9 out of 20/20.
Range: 8.0
Travel Speed: 2000% of base
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Flamewaker the steel greatmaul (25-37.5 power, 2 apr)Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 25.0 - 37.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
Damage when this weapon hits: +20 insidious poison
When wielded/worn:
Accuracy: +6
Defense: +8
Damage when the wearer hits(melee): 2 fire
Damage when the wearer is hit: 8 fire
Massive two-handed maul.
This item has been sent to the Item's Vault.

manaburning steel greatmaul of erosion (26.5-39.75 power, 2 apr)Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 26.5 - 39.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
Damage when this weapon hits: +9 nature / +15 manaburn arcane / +10 temporal
Massive two-handed maul.
This item has been sent to the Item's Vault.

thunderous steel greatsword of ruin (22.5-36 power, 2 apr)Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 22.5 - 36.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
Damage conversion: 35% lightning
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +8.0%
Changes stats: +3 Str / +2 Dex / +2 Mag / +3 Wil / +3 Cun / +2 Con
Changes resistances penetration: +8% lightning
Critical mult.: +14.00%
Massive two-handed swords.
This item has been sent to the Item's Vault.

searing iron mail armour of command (8 def, 8 armour)Requires:
- Strength 14
- Talent Armour Training
Powered by arcane forces
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +8
Defense: +8
Fatigue: +12%
Changes stats: +1 Cun
Damage when the wearer hits(melee): 8 acid / 8 fire
Damage when the wearer is hit: 9 acid / 9 fire
Changes resistances: +10% acid / +11% fire
Mental save: +10
A suit of armour made of mail.
This item has been sent to the Item's Vault.
