
Merkul's Second EyeRequires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
When this weapon hits: Arcane Eye (100% chance level 4).
Travel speed: +400%
When wielded/worn:
Damage (Ranged): 25 arcane
Light radius: +2
This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.
This item has been sent to the Item's Vault.

Forestradiance the quiver of elven-wood arrows (16/16, 42-58.8 power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 42.0 - 58.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Accuracy: +24
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 16
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* Slows global speed by 20%
* 18% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Ranged): +14 acid / +15 blight / +4 nature
Burst (radius 1) on hit: +4 nature / +8 light
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Morrigor (50-70 power, 12 apr)Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 38.61 arcane and 42.57 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+6 eff.)
Spell crit. chance: +12%
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+4 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Hulanik (25.5-33.15 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 25.5 - 33.1
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 4).
On weapon hit:
* 4% chance to disease
Damage (Melee): +8 blight
Burst (radius 2) on crit: +13 ice
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +8.0%
Armour: +8
Changes stats: +2 Dex / +1 Mag / +1 Cun
Changes resistances: +3% acid
Changes resistances penetration: +8% cold
Changes damage: +3% acid
Critical mult.: +12.00%
Disease immunity: +10%
Infravision radius: +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Spelldrinker (27-35.1 power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 27.0 - 35.1
Uses stats: 45% Cun, 55% Dex, 5% Mag
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-47.6 power, 15 apr)3.0
T4 arrow ammo
Reqs Dex 24
[Unique]
Arcane
Power 34.0 - 47.6 Bright light
Uses 50% Str, 70% Dex
Acc+ +0.2% crit / acc
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Thalore-Wood Cuirass (4 def, 12 armour)Requires:
- Strength 24
- Talent Heavy Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
