

Requires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Changes stats: +2 Str
Changes resistances: +6% temporal / +6% nature / +6% darkness
Changes resistances penetration: +5% physical
Stun/Freeze immunity: +36%
Life regen: +6.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+0 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Wil / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Movement speed: +20%
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
On weapon crit:
* Wound the target dealing 56 physical damage across 5 turns and reducing healing by 50%
Damage (Melee): +20 temporal / +8 nature
Damage (radius 2) on crit: +15 acid / +17 cold / +15 nature / +21 lightning
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +8.0%
Physical power: +7 (+4 eff.)
Effects on melee hit:
* 10% chance to slow global speed by 53%
Changes resistances: +6% temporal
Changes resistances penetration: +9% acid / +12% cold / +28% nature / +13% lightning
Movement speed: +24%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning
Spell crit. chance: +5%
Light radius: +2
It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) :
Effective talent level: 2.0
Power cost: 70 out of 70/70.
Range: 10
Travel Speed: instantaneous
Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 38.81 mind damage as well as resource damage (based off the mind damage and nature of the resource).
It looks like a very tiny star -- deep black -- and yet it somehow shines.
This item has been sent to the Item's Vault.