

Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +10 (+3 eff.)
Armour: +35
Defense: +25 (+7 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat
Physical save: +15 (+5 eff.)
Spell save: +25 (+11 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 45.5 - 59.1
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +12 light
Damage against: +13% Undead
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +3 Wil / +2 Mag
Changes damage: +3% arcane
Light radius: +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 29.0 - 40.6
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +15 nature
Damage (radius 1) on hit: +4 fire
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Accuracy: +6 (+1 eff.)
Defense: +12 (+3 eff.)
Changes stats: +8 Wil / +3 Cun / +8 Con
Changes resistances: +6% fire
Reduces incoming crit damage: 10.00%
Disarm immunity: +32%
Maximum life: +69.00
See invisible: +6
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 5).
When wielded/worn:
Accuracy: +8 (+2 eff.)
Armour penetration: +14
Changes stats: +8 Mag
Changes resistances penetration: +14% all
Changes damage: +11% arcane
Spellpower: +12 (+6 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+5 eff.)
Changes stats: +10 Str / +7 Cun / +10 Wil
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Constitution 150
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +50
Defense: +40 (+9 eff.)
Fatigue: +70%
Changes stats: +15 Str / +25 Mag
Changes resistances: +10% all
Physical save: +35 (+11 eff.)
Spell save: +35 (+14 eff.)
Life regen: +10.00
Maximum life: +270.00
Spellpower: +25 (+7 eff.)
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour penetration: +1
Armour: +22
Defense: +20 (+5 eff.)
Fatigue: +12%
Changes stats: +2 Str
Changes resistances: +17% acid / +20% physical / +44% cold / +19% lightning / +16% fire
Critical mult.: +20.00%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


4.0
T5 longbow 2H weapon
Reqs Dex 48
Shoot
[Random Unique]
Arcane/Nature/Master
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
Proj.spd +200%
Ranged+ +12 cold
On Crit.r2 +45 lightning +66 cold
On Hit:
* 20% chance to reduce strength, dexterity, and constitution by 29
While equipped:
Stats +11 Cun
dps ----------
Mov.spd +62%
Phys.spd +10%
Dmg.mod +6% blight +32% cold
+9% mind
Res.pen +12% lightning +36% cold
+5% blight
On Hit (Ranged):
* 10% chance to reduce all saves and defense by 25
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T3 shot ammo
Reqs Dex 24
[Random Unique]
Master
Power 154% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Acc +7
Apr +3
Crit +15.0%
Capacity 18
On Hit:
* 20% chance to slow global speed by 51%
* 20 arcane resource burn
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 112% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +6 Cun
dps ----------
Mind.crit +5%
Crit.mult +25.00%
Mind.pwr +10 (+4 eff.)
Dmg.mod +6% arcane +18% mind
+12% darkness
Res.pen +20% arcane +15% mind
+14% darkness
Melee Ret 6 arcane 2 fire
----- def -----
Resists +12% lightning +25% fire
+5% arcane +8% cold
---------- misc
Max.hate +8.00
Talents +1 Attune Mindstar
Masteries
+0.10 Psionic/Voracity
+0.20 Psionic/Absorption
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Rare]
Psionic
While equipped:
Stats +6 Mag +6 Wil
dps ----------
Dmg.mod +12% physical
Res.pen +25% darkness +20% cold
Acc +20 (+6 eff.)
Melee Ret 6 darkness
On Hit (Melee):
* 20% chance to reduce damage dealt by 23%
----- def -----
Armour +4
Defense +15 (+3 eff.)
Resists +15% all
---------- misc
Mana/turn +0.30
Psi/turn +0.27
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


2.0
T5 head armor
[Random Unique]
Master
While equipped:
Stats +18 Str +7 Dex +4 Wil
+3 Cun +2 Con
dps ----------
Crit.mult +5.00%
Phys.pwr +4 (+2 eff.)
----- def -----
Armour +5
Fatigue +5%
Mind.save +12 (+4 eff.)
---------- misc
Equi/ret +0.04
Skullcracker:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.8 Physical damage.
If the attack hits, the target is confused (40% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
[Random Unique]
Arcane/Nature
While equipped:
Stats +2 Dex +8 Con
dps ----------
Dmg.mod +36% nature
Res.pen +20% physical
Acc +20 (+7 eff.)
----- def -----
Resists +8% lightning
+11% darkness +11% light
+10% cold +15% blight
+12% fire +15% nature
+15% all
Phys.save +17 (+8 eff.)
Spell.save +35 (+9 eff.)
Mind.save +20 (+6 eff.)
Poison- +42%
Disease- +43%
---------- misc
Max.stam +30.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.