Unerring Scalpel (15-19.5 power, 25 apr)
Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+15 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Unerring Scalpel (15-19.5 power, 25 apr)Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+15 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.
Surefire
Requires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+12 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 150% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.
SurefireRequires:
- Dexterity 18
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 1
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 133%
Firing range: +9
When wielded/worn:
Accuracy: +12 (+12 eff.)
Physical crit. chance: +5.0%
Changes stats: +3 Dex
Changes damage: +5% physical
It can be used to activate talent Steady Shot (costing 8 power out of 8/8) :
Effective talent level: 2.0
Power cost: 8 out of 8/8.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 150% damage with a 24% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.
This item has been sent to the Item's Vault.
Coral Spray (8 def, 8 armour, 48 block)
Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+8 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.
Coral Spray (8 def, 8 armour, 48 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 1
When wielded/worn:
Armour: +8
Defense: +8 (+8 eff.)
Fatigue: +12%
Changes resistances: +15% cold / +10% fire
Talent granted: +2 Block
Maximum air capacity: +20.00
Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target.
A chunk of jagged coral, dredged from the ocean.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr)
Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Drake's Bane (52-78 power, 21 apr)
Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+9 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
Drake's Bane (52-78 power, 21 apr)Requires:
- Strength 45
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Physical save: +9 (+9 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.
Rune of the Rift (458.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 522.12 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Rune of the Rift (458.00 temporal damage, removed from time 4 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 522.12 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.
Rising Phoenix (60-90 power, 4 apr)
Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 60.0 - 90.0
Uses stat: 120% Str
Damage type: Solar Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +80 Solar Fire
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +10 Str / +5 Mag / +5 Wil
Changes resistances penetration: +25% light / +25% fire
Changes damage: +25% light / +25% fire
Damage affinity(heal): +25% light / +25% fire
Critical mult.: +20.00%
Blindness immunity: +25%
Spell crit. chance: +10%
Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration.
A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast, and absorb solar forces cast against him. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Rising Phoenix (60-90 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 60.0 - 90.0
Uses stat: 120% Str
Damage type: Solar Fire
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +80 Solar Fire
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +10 Str / +5 Mag / +5 Wil
Changes resistances penetration: +25% light / +25% fire
Changes damage: +25% light / +25% fire
Damage affinity(heal): +25% light / +25% fire
Critical mult.: +20.00%
Blindness immunity: +25%
Spell crit. chance: +10%
Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration.
A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast, and absorb solar forces cast against him. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.
Harilar (5 def, 8 armour)
Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Damage (Melee): 8 darkness
Damage (Ranged): 5 darkness
Changes stats: +8 Str / +3 Wil / +4 Cun
Changes resistances: +13% temporal / +6% physical / +8% arcane / +34% darkness
Spell save: +17 (+7 eff.)
Light radius: +2
Defense after a teleport: +19
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +13%
It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Harilar (5 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +5 (+5 eff.)
Fatigue: +8%
Damage (Melee): 8 darkness
Damage (Ranged): 5 darkness
Changes stats: +8 Str / +3 Wil / +4 Cun
Changes resistances: +13% temporal / +6% physical / +8% arcane / +34% darkness
Spell save: +17 (+7 eff.)
Light radius: +2
Defense after a teleport: +19
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +13%
It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Isluth the Glarekin (6 def, 9 armour, 36 block)
Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +9
Armour Hardiness: +7%
Defense: +6 (+6 eff.)
Ranged Defense: +6 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 12 nature
Changes resistances: +10% physical / +3% light / +11% blight / +17% fire / +11% nature
Changes damage: +12% light
Talent granted: +2 Block
Maximum life: +43.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Isluth the Glarekin (6 def, 9 armour, 36 block)Requires:
- Strength 16
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +9
Armour Hardiness: +7%
Defense: +6 (+6 eff.)
Ranged Defense: +6 (+6 eff.)
Fatigue: +8%
Damage when hit (Melee): 12 nature
Changes resistances: +10% physical / +3% light / +11% blight / +17% fire / +11% nature
Changes damage: +12% light
Talent granted: +2 Block
Maximum life: +43.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Aerydelar the Brightbraid
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +17 acid / +9 fire
Burst (radius 2) on crit: +2 fire
When wielded/worn:
Accuracy: +9 (+8 eff.)
Physical crit. chance: +9.0%
Changes resistances: +5% arcane / +3% fire
Changes damage: +16% acid / +21% fire
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Aerydelar the BrightbraidRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
Damage (Ranged): +17 acid / +9 fire
Burst (radius 2) on crit: +2 fire
When wielded/worn:
Accuracy: +9 (+8 eff.)
Physical crit. chance: +9.0%
Changes resistances: +5% arcane / +3% fire
Changes damage: +16% acid / +21% fire
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.