Pitchclash (28-39.2 power, 4 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 28.0 - 39.2
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
* 30% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 lightning
Changes stats: +3 Str
Changes resistances: +6% darkness
Changes resistances penetration: +10% lightning / +10% darkness
Changes damage: +6% lightning / +9% physical / +12% darkness
Stamina when hit: +1.10
Blunt and deadly.
This item has been sent to the Item's Vault.
Pitchclash (28-39.2 power, 4 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 28.0 - 39.2
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+3 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
* 30% chance to inflict 15% damage reduction
Damage when hit (Melee): 8 lightning
Changes stats: +3 Str
Changes resistances: +6% darkness
Changes resistances penetration: +10% lightning / +10% darkness
Changes damage: +6% lightning / +9% physical / +12% darkness
Stamina when hit: +1.10
Blunt and deadly.
This item has been sent to the Item's Vault.
Tarrazilasta (9-9.9 power, 24 apr, mind damage)
Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.0 - 9.9
Uses stats: 80% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% darkness / +3% cold
Disease immunity: +5%
Cut immunity: +5%
Confusion immunity: +25%
Stun/Freeze immunity: +15%
Mindpower: +10 (+4 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Tarrazilasta (9-9.9 power, 24 apr, mind damage)Requires:
- Willpower 24
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 9.0 - 9.9
Uses stats: 80% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +9% darkness / +3% cold
Disease immunity: +5%
Cut immunity: +5%
Confusion immunity: +25%
Stun/Freeze immunity: +15%
Mindpower: +10 (+4 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Swordbreaker (25-32.5 power, 20 apr)
Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 40% Wil, 50% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
Swordbreaker (25-32.5 power, 20 apr)Requires:
- Cunning 10
- Dexterity 10
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 25.0 - 32.5
Uses stats: 40% Wil, 50% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+8 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stats: 150% Mag, 40% Wil
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+12 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stats: 150% Mag, 40% Wil
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+12 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
steel dagger 'Shadewinter' (18.5-24.05 power, 6 apr)
Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 18.5 - 24.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +8 insidious poison / +4 arcane
When wielded/worn:
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Changes resistances: +5% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.
steel dagger 'Shadewinter' (18.5-24.05 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 2
Base power: 18.5 - 24.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +8 insidious poison / +4 arcane
When wielded/worn:
Effects on melee hit:
* 30% chance to inflict 15% damage reduction
Changes resistances: +5% arcane
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Umbral Razor (25-32.5 power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 77.16 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 77.16 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
steel longsword 'Hanysadig' (15-21 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 5% chance to disease
Damage (Melee): +8 blight
Burst (radius 1) on hit: +5 fire
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +6 (+2 eff.)
Changes stats: +3 Wil
Spell save: +23 (+8 eff.)
Disease immunity: +12%
Disarm immunity: +24%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
steel longsword 'Hanysadig' (15-21 power, 3 apr)steel longsword 'Hanysadig' (15-21 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 5% chance to disease
Damage (Melee): +8 blight
Burst (radius 1) on hit: +5 fire
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +6 (+2 eff.)
Changes stats: +3 Wil
Spell save: +23 (+8 eff.)
Disease immunity: +12%
Disarm immunity: +24%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+5 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
Galyrand (37-48 power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +11 darkness
Damage against: +12% Living
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +5.0%
Changes damage: +3% temporal
Critical mult.: +35.00%
Reduces incoming crit damage: 5.00%
Spell save: +6 (+6 eff.)
Pinning immunity: +10%
Maximum life: +60.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Galyrand (37-48 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 37.0 - 48.1
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +11 darkness
Damage against: +12% Living
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +5.0%
Changes damage: +3% temporal
Critical mult.: +35.00%
Reduces incoming crit damage: 5.00%
Spell save: +6 (+6 eff.)
Pinning immunity: +10%
Maximum life: +60.00
Sharp, short and deadly.
This item has been sent to the Item's Vault.