Serpentine Cloak (20 def, 0 armour)
2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+5 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Serpentine Cloak (20 def, 0 armour)2.0
T3 cloak armor
[Unique]
Nature
While equipped:
Stats +4 Dex +4 Cun +4 Wil
dps ----------
Dmg.mod +20% nature
Res.pen +20% nature
----- def -----
Defense +20 (+5 eff.)
Poison- +50%
---------- misc
Masteries
+0.20 Cunning/Stealth
+0.50 Cunning/Poisons
On Mind Hit: 10% Poison Strike 1
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
Eye of the Lost (115% power, 27 apr, mind damage)
3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+2 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+8 eff.)
See all other beings around you for 5 turns.
Uses 14 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.
Eye of the Lost (115% power, 27 apr, mind damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+2 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+8 eff.)
See all other beings around you for 5 turns.
Uses 14 power out of 25/25
Activation is instant.
A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found.
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)
2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+2 eff.)
Accuracy +20 (+4 eff.)
Ignore Armor +15
defense ------
Defense +10 (+3 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Brass Goggles (10 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Master
While equipped:
Stats +20 Cun
offense ------
Steam Crit +5%
Steampower +5 (+2 eff.)
Accuracy +20 (+4 eff.)
Ignore Armor +15
defense ------
Defense +10 (+3 eff.)
Resistance +20% fire
Blind Resist +100%
other -------
Infravision +3
Sight +1
Masteries
+0.20 Steamtech/Physics
+0.20 Steamtech/Chemistry
No self respecting craftsman would be caught without them!
This item has been sent to the Item's Vault.
Butcher (159% power, 12 apr)
3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+4 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Butcher (159% power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+4 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Thoughtcaster
4.0 Encumbrance
T5 steamgun 1H weapon
Reqs Shoot
[Unique]
Psionic/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +10
Projectile Speed +600%
On Hit:
* deal 65.34 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
offense ------
Steam Crit +5%
Mind Crit +5%
Steampower +15 (+4 eff.)
Mindpower +15 (+5 eff.)
other -------
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Thoughtcaster4.0 Encumbrance
T5 steamgun 1H weapon
Reqs Shoot
[Unique]
Psionic/Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +5
Attack Speed 100%
Damage Multiplier 110%
Range +10
Projectile Speed +600%
On Hit:
* deal 65.34 mind damage (based on Mindpower) in a radius 1 around the target
Uses 2.0 Steam
While equipped:
offense ------
Steam Crit +5%
Mind Crit +5%
Steampower +15 (+4 eff.)
Mindpower +15 (+5 eff.)
other -------
Cooldown Vacuum Shot -2
Blunt Shot -3
On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target.
From body, mind. From mind, body.
This item has been sent to the Item's Vault.
Temporal Rift (8 def, 4 armour, 161% power, 325 block)
7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 20% Mag, 100% Str
Damage Temporal
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +325
On Hit: 25% Turn Back the Clock level 3
While equipped:
offense ------
Spellpower +12 (+6 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+5 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 162% Range: 1.0x-1.2x
Uses 20% Mag, 100% Str
Damage Temporal
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +325
On Hit: 25% Turn Back the Clock level 3
While equipped:
offense ------
Spellpower +12 (+6 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+5 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.
Lunar Shield (0 def, 20 armour, 156% power, 250 block)
7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 156% Range: 1.0x-1.4x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +10.0%
Block +250
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +40% darkness
defense ------
Armor +20
Fatigue +2%
Resistance +25% darkness
other -------
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray level 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.
Lunar Shield (0 def, 20 armour, 156% power, 250 block)7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 156% Range: 1.0x-1.4x
Uses 100% Str
Damage Darkness
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +10.0%
Block +250
While equipped:
offense ------
Spellpower +20 (+10 eff.)
Damage +40% darkness
defense ------
Armor +20
Fatigue +2%
Resistance +25% darkness
other -------
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray level 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.
Penitence (111% power, 4 apr, physical element)
5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 111% Range: 1.0x-1.2x
Uses 80% Mag
Damage Nature
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+4 eff.)
defense ------
Resistance +30% blight +30% physical
Affinity +20% physical
Spell save +15 (+7 eff.)
other -------
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 7 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
Penitence (111% power, 4 apr, physical element)5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 111% Range: 1.0x-1.2x
Uses 80% Mag
Damage Nature
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+4 eff.)
defense ------
Resistance +30% blight +30% physical
Affinity +20% physical
Spell save +15 (+7 eff.)
other -------
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 7 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)
9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
The Untouchable (14 def, 12 armour)9.0 Encumbrance
T3 light armor
[Unique]
Arcane
While equipped:
Stats +8 Cun
offense ------
Ignore Armor +10
defense ------
Armor +12
Defense +14 (+5 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.
Butcher (159% power, 12 apr)
3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
offense ------
Accuracy +18 (+6 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Butcher (159% power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 160% Range: 1.0x-1.4x
Uses 100% Str
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
offense ------
Accuracy +18 (+6 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Fists of the Desert Scorpion (8 def, 4 armour)
1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
offense ------
Mindpower +3 (+1 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+2 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 129% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 87%
On Hit: 20% Poisonous Bite level 3
On Hit: 10% Quick as Thought level 3
On Hit: 5% Implode level 1
Mindhook:
Effective talent level: 4.0
Power cost 10 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
offense ------
Mindpower +3 (+1 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+2 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 129% Range: 1.0x-1.4x
Uses 40% Cun, 40% Dex, 40% Str
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 87%
On Hit: 20% Poisonous Bite level 3
On Hit: 10% Quick as Thought level 3
On Hit: 5% Implode level 1
Mindhook:
Effective talent level: 4.0
Power cost 10 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.