

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes resistances: +12% acid / +20% fire
Changes damage: +10% fire
Mental save: +12 (+3 eff.)
Hate when firing a critical mind attack: +2.00
Mindpower: +30 (+8 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 1
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 23
Changes stats: +6 Cun
Changes resistances: +12% lightning
Changes resistances penetration: +20% blight
Stun/Freeze immunity: +25%
Psi when hit: +0.16
Maximum hate: +6.00
Mindpower: +10 (+3 eff.)
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Willpower 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 4
Base power: 14.0 - 15.4
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +16% blight / +6% cold / +12% lightning
Changes damage: +5% nature
Talent granted: +1 Attune Mindstar
Spell save: +6 (+0 eff.)
Disease immunity: +14%
Mindpower: +13 (+3 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
Base power: 2.5 - 2.8
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +1 Con
Changes resistances: +9% mind
Changes damage: +9% mind
Talent granted: +1 Attune Mindstar
Critical mult.: +7.00%
Mindpower: +17 (+4 eff.)
Mental crit. chance: +1%
Light radius: +3
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +6% blight
Damage against: +15% Summoned
Reduced damage from: +16% Summoned
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical / +9% all
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+0 eff.)
Mindpower: +8 (+2 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 52.22 to 65.28 physical damage (based on Willpower and Cunning) with knockback
Activation costs 6 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Physical power: +3 (+1 eff.)
Armour: +4
Fatigue: +3%
Changes stats: +5 Mag
Changes damage: +7% acid / +6% blight
Disease immunity: +26%
Spellpower: +10 (+3 eff.)
Mindpower: +8 (+2 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Defense: +7 (+3 eff.)
Changes stats: +4 Con
Changes resistances: +2% physical
Psi each turn: +0.13
Mindpower: +19 (+5 eff.)
Mental crit. chance: +5%
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
5.00 Encumbrance.
[Unique]
Type: misc / land
When carried:
Changes damage: +2% all
It can be used to natural balance
Activation costs 54 power out of 100/100.
The very heart of the lost land of Poosh. What did Kelad need with it?
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 3
When wielded/worn:
Defense: +10 (+4 eff.)
Changes stats: +3 Dex
Changes damage: +9% physical
Mental save: +6 (+2 eff.)
Stamina each turn: +2.00
Only die when reaching: -20.00 life
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to sting an enemy dealing 260 nature damage over 7 turns and reducing their healing by 50%
Activation puts all charms on cooldown for 8 turns.
When used:
* Increase all damage penetration by 16% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Effects when hit in melee:
* 20% chance to reduce strength, dexterity, and constitution by 23
* 25% chance to reduce damage dealt by 30%
Damage when hit (Melee): 8 darkness / 15 fire
Changes resistances: +8% darkness / +7% fire
Changes damage: +8% light
Damage affinity(heal): +5% light
Mental save: +6 (+2 eff.)
Poison immunity: +10%
Pinning immunity: +20%
Mindpower: +7 (+2 eff.)
Mental crit. chance: +4%
Light radius: +7
It can be used to activate talent Sun Flare, placing all other charms into a 16 cooldown :
Effective talent level: 3.9
Power cost: 16 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area.
All enemies effected will take 132.54 light damage.
At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns.
The damage done and resistances will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Fatigue: +3%
Changes stats: +3 Wil / +3 Mag
Changes resistances penetration: +15% acid / +10% lightning
Changes damage: +6% arcane / +3% lightning
Mindpower: +20 (+4 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.