
Newly picked upSpelldrinker (28-36.4 power, 9 apr)
Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 28.0 - 36.4
Uses stats: 55% Dex, 5% Mag, 45% Str
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
Special effect when this weapon hits: steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Wintertide PhialPowered by arcane forces
2.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 1
When wielded/worn:
Light radius: +1
Infravision radius: +6
It can be used to cleanse your mind (remove a few detrimental mental effects), costing 24 power out of 60/60.
This phial seems filled with darkness, yet it cleanses your thoughts.
This item has been sent to the Item's Vault.

Crystal FocusPowered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon, costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Newly picked upGumina the stralite shield (10 def, 2 armour, 142 block)
Requires:
- Strength 35
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
Infused by psionic forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +7
Armour: +2
Defense: +10
Ranged Defense: +10
Fatigue: +14%
Changes stats: +5 Wil
Damage when the wearer hits(melee): 2 mind / 8 fire
Damage when the wearer is hit: 8 mind / 14 dreamforge / 18 fire
Changes resistances: +14% mind / +17% fire
Talent granted: +4 Block
Psi when hit: +1.70
Handheld deflection devices
This item has been sent to the Item's Vault.

Newly picked upRune of the Rift (354.00 temporal damage, removed from time 4 turns)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.0
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Inflicts 354.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 60 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune..
Magical runes may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

Visage of Nektosh (4 def, 8 armour)Requires:
- Magic 12
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +8
Defense: +4 (+2 eff.)
Fatigue: +6%
Damage (Melee): 15 physical bleed
Changes stats: +4 Mag / +4 Wil / +4 Cun
Changes resistances: +10% darkness
Talent mastery: +0.20 Race / Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+2 eff.)
Movement speed: +15%
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Nimbusoozer [power 102] (20 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 2
When wielded/worn:
Changes resistances: +6% lightning / +3% temporal
Changes damage: +9% lightning / +9% temporal
Talent granted: +2 Rushing Claws
It can be used to heal a target within range 6 (based on Willpower) for 102, putting all charms on cooldown for 20 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

living mindstar 'Fulolalin' (16.5-18.15 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This mindstar will resonate with other psionic mindstars.
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Dex / +2 Mag / +1 Cun / +2 Con
Changes resistances: +10% mind
Changes resistances penetration: +6% mind
Changes damage: +6% mind
Psi when hit: +2.00
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
Damage Resonance (when hit): +17%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Faleyaldir (30-36 power, 6 apr, acid element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +4 blight
When wielded/worn:
Physical crit. chance: +11.0%
Changes stats: +1 Mag
Changes damage: +30% acid
Talent granted: +1 Command Staff
Critical mult.: +26.00%
Vim when firing critical spell: +2.00
Maximum vim: +10.00
Spellpower: +15 (+6 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +4%
New effects duration reduction after a teleport: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.
